Focus Control for Virtual Objects in AR and VR Displays

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Solution Overview

Problem

Current augmented reality (AR) and virtual reality (VR) systems struggle to create immersive experiences by accurately depicting virtual objects with perfect focus, which can lead to viewer discomfort and eyestrain when objects are outside the comfortable focus range, and fail to effectively convey mental or emotional states through visual effects.

Innovation Solution

An optical system comprising computer processors that transmit display signals to update imagery with virtual objects and selectively adjust their focus by adjusting viewer parameters such as inter-pupillary distance and horizontal skew, or by modifying optical elements, allowing for defocusing or soft focusing of virtual objects to enhance immersion and convey emotional states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If virtual objects are displayed with perfect focus, then visual clarity is improved, but viewer comfort deteriorates when objects are outside the comfortable focus range

Engineering Contradiction:
Improvevisual clarityVSAvoidviewer comfort
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The system dynamically changes the focus parameter of virtual objects to match the viewer's comfortable focus range. When a virtual object is outside the comfortable focus range, the system adjusts its focus parameter to bring it within the comfortable range, thereby maintaining visual clarity while improving viewer comfort and reducing eyestrain.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If virtual objects are displayed with perfect focus, then visual clarity is improved, but eyestrain increases when objects are outside the comfortable focus range

Engineering Contradiction:
Improvevisual clarityVSAvoideyestrain
Core Design Contradiction:
Measurement precisionVSObject-generated harmful factors

Solution Approach 1:

The system adjusts the focus parameter of virtual objects dynamically. When detection indicates that a virtual object is outside the viewer's comfortable focus range, the system modifies the focus parameter to relocate it within the comfortable range, thereby preventing eyestrain while preserving visual clarity through appropriate focus adjustment.

Inventive Principle:
Principle #35Parameter changes

3Object-affected harmful factors

If focus is adjusted to match viewer comfort ranges, then viewer comfort is improved, but visual precision deteriorates

Engineering Contradiction:
Improveviewer comfortVSAvoidvisual precision
Core Design Contradiction:
Object-affected harmful factorsVSMeasurement precision

Solution Approach 1:

The system applies different focus qualities to different virtual objects based on their individual characteristics and the viewer's comfortable focus range. Each virtual object receives a customized focus adjustment that optimizes both viewer comfort and visual precision for that specific object, rather than applying a uniform focus setting to all objects.

Inventive Principle:
Principle #3Local quality

4Adaptability or versatility

If focus control is implemented for virtual objects, then immersive experience is improved, but system complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs feedback mechanisms to detect the viewer's comfortable focus range and automatically adjusts the focus parameters of virtual objects accordingly. This feedback-based approach enables the system to provide immersive focus control experiences without requiring complex manual configuration, as the system self-adjusts based on detected viewer parameters.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10621792B2Focus control for virtual objects in augmented reality (AR) and virtual reality (VR) displays
Publication Date: 2020.04.14 DISNEY ENTERPRISES INC
  • US10621792B2 patent drawing
  • US10621792B2 patent drawing
  • US10621792B2 patent drawing

AI summary

Embodiments described herein include a method for authoring content for display using an optical system comprising one or more optical elements defining a field of view relative to an optical reference point. The method comprises arranging a virtual object at a first location within an authoring environment. The virtual object is configured to be included in imagery displayed by one or more display devices of the optical system to appear in a focal plane within the field of view. The method further comprises determining, using one or more viewer parameters that control a positioning of the virtual object on the one or more display devices, that a viewer may experience discomfort when viewing the virtual object at the first location. The method further comprises displaying an alert responsive to determining that the viewer may experience discomfort.