AR-VR Environment Linking via Intermediary Data Exchange

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Solution Overview

Problem

Current augmented and virtual reality systems lack the ability to seamlessly link and interact between environments, limiting the potential for real-time collaboration and shared experiences across different user perspectives.

Innovation Solution

A system and method that enables communication between augmented reality (AR) and virtual reality (VR) environments by capturing and transmitting data of an AR view, allowing for real-time modification and interaction between users, using head-mounted displays and network communication to synchronize and enhance the experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If AR and VR systems operate independently, then each system maintains its own environment integrity, but the ability to collaborate and share experiences between users is limited

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a communication interface that acts as an intermediary between AR and VR systems. This interface enables data exchange and coordination between the two previously independent systems, allowing users to share experiences and collaborate without requiring complete system integration. The intermediary handles the complexity of inter-system communication while maintaining the integrity of each individual system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time data transmission is implemented between AR users, then collaboration capability is enhanced, but network bandwidth consumption and data processing load increase

Engineering Contradiction:
Improvereal-time collaboration efficiencyVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent extracts and transmits only the essential data elements required for collaboration between AR users, rather than transmitting complete environment data. By identifying and transmitting only the critical components (such as digital object data, position information, and interaction states), the system achieves real-time collaboration while significantly reducing network bandwidth consumption and data processing requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

3Ease of operation

If digital objects are shared between AR and VR environments, then user interaction capability is improved, but synchronization complexity and latency increase

Engineering Contradiction:
Improvecross-environment interaction easeVSAvoidsynchronization latency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent establishes predetermined protocols and data structures for digital object representation and transmission before actual interaction occurs. By pre-defining how objects are formatted, transmitted, and rendered across different environments, the system reduces the complexity of real-time synchronization and minimizes latency. The preliminary setup enables faster processing during actual user interactions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10380800B2System and method for linking and interacting between augmented reality and virtual reality environments
Publication Date: 2019.08.13 ADEIA MEDIA HOLDINGS INC
  • US10380800B2 patent drawing
  • US10380800B2 patent drawing
  • US10380800B2 patent drawing

AI summary

Systems and methods are described for linking and interacting between augmented reality (AR) and virtual reality (VR) environments. An AR host system may capture or retrieve data associated with an AR view of a first user's real-world environment. The data may include an audio-visual stream of the real-world view, digital object data associated with digital objects overlaid on the real-world view, and other data. The AR host system transmits the data to a VR system. The VR system may place a second user into a VR environment that is a representation of the AR view. The VR system may also generate additional digital object data associated with the AR view and transmit the generated digital object data to the AR host system. The AR host system receives the digital object data and modifies the AR view presented to the first user.