AR/VR Interaction Recording for Low-Bandwidth Training Replication

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Solution Overview

Problem

Existing augmented and virtual reality technologies face challenges in efficiently capturing, storing, and distributing interactive content, particularly in complex training scenarios involving multiple users, due to space, computation, and bandwidth constraints, which hinder real-time mirroring and monitoring of actions.

Innovation Solution

A portable file format is used to capture and distribute user interactions in augmented/virtual reality environments, allowing for efficient storage, computation, and bandwidth usage by encoding user inputs as commands associated with visual objects, enabling real-time replication across multiple users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional methods are used to capture and distribute interactive content in AR/VR environments, then complete user interactions can be recorded, but memory and bandwidth requirements become excessively high

Engineering Contradiction:
Improvecompleteness of user interaction recordingVSAvoidmemory and bandwidth requirements
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The patent extracts only the essential elements from complete user interactions - specifically user inputs and their associations with visual objects - while discarding redundant data. This selective extraction maintains the core training value while dramatically reducing memory and bandwidth requirements for distributing training content across multiple users.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments user interactions into discrete, structured components: user inputs (gestures, voice, text) and their associations with visual objects in the AR/VR environment. This segmentation allows for efficient encoding and distribution of training content, enabling each user to receive only the relevant interaction data needed for their training experience.

Inventive Principle:
Principle #1Segmentation

2Productivity

If real-time mirroring of AR/VR environments is implemented for multiple users, then training efficiency improves, but computational overhead increases significantly

Engineering Contradiction:
Improvetraining efficiencyVSAvoidcomputational overhead
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent creates simplified copies of the instructor's AR/VR environment and user interactions for distribution to trainees. Instead of replicating the entire complex environment with full fidelity, the system copies only the essential interaction data and visual object associations, dramatically reducing computational overhead while maintaining training effectiveness.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary encoding and structuring of user interactions into a portable file format before distribution. By pre-processing the interaction data into an efficient format with associated visual objects and commands, the system reduces the computational burden during real-time playback and mirroring for multiple trainees.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If detailed user actions are captured for training purposes, then training accuracy improves, but data processing complexity increases

Engineering Contradiction:
Improvetraining accuracyVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent changes the parameters of data representation by encoding user interactions in a structured portable file format that associates inputs with visual objects. This parameter transformation maintains the precision needed for accurate training reproduction while simplifying the data structure for easier processing and distribution across the network.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3635521B1Apparatus and method for visual-assisted training, collaboration, and monitoring in augmented/virtual reality in industrial automation systems and other systems
Publication Date: 2026.04.15 HONEYWELL INTERNATIONAL INC
  • EP3635521B1 patent drawingFigure 1
  • EP3635521B1 patent drawingFigure 2
  • EP3635521B1 patent drawingFigure 3

AI summary

A method includes receiving (704) first data defining first user actions associated with a first augmented reality/virtual reality (AR/VR) space. The method also includes translating (710) the first user actions into first commands associated with first visual objects in the first AR/VR space. The method further includes aggregating (714) the first commands into at least one first record (120) and transmitting (716) the at least one first record. The method also includes receiving (804) at least one second record (120) containing second commands associated with second visual objects in a second AR/VR space. The method further includes translating (808) the second commands into second user actions. In addition, the method includes creating or causing a user device (104, 106, 108) to create (812-814) a replica of the second AR/VR space based on the second user actions.