AR VR Virtual Space Registration via Spatial Data

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Solution Overview

Problem

Existing virtual reality and augmented reality technologies face challenges in allowing seamless interaction and co-location of different devices within the same physical space, limiting the immersive experience and interaction capabilities between users of AR and VR devices.

Innovation Solution

A method and system where a first device, typically an AR device, acquires spatial information of a physical space, establishes a virtual space, and registers a second device, such as a VR device, to enable users to access and interact within this virtual space, using sensors to generate a 3D point cloud and network interfaces for device registration and data sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a first device establishes a virtual space and registers a second device to enable multi-device interaction, then interaction capabilities between users of different devices are enhanced, but device complexity and system coordination requirements increase

Engineering Contradiction:
Improveinteraction capabilitiesVSAvoidsystem coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The first device acts as an intermediary or host that establishes the virtual space and manages the registration of the second device. This mediator approach allows multiple devices with different capabilities to interact through a centralized coordination point, enabling seamless multi-device interaction without requiring complex peer-to-peer synchronization between all devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The first device performs multiple functions including spatial information acquisition, virtual space establishment, device registration, and coordinate system management. This multi-functionality consolidates complex system coordination into a single device, reducing the overall system complexity while maintaining versatile interaction capabilities between different AR and VR devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If spatial information is acquired and a virtual space is established to enable co-location of AR and VR devices, then immersive experience is enhanced, but processing requirements and data management complexity increase

Engineering Contradiction:
Improveimmersive experienceVSAvoiddata management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a virtual copy of the physical space by acquiring spatial information and generating a virtual environment that mirrors the physical world. This copying approach allows AR and VR devices to interact within a shared virtual representation of the physical space, enhancing immersion while managing data complexity through standardized virtual space models.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms physical spatial parameters into virtual coordinate system parameters through registration processes. By changing the parameter representation from physical measurements to virtual coordinate data, the system enables seamless co-location of different devices while simplifying data management through consistent parameter transformations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11670082B1Systems and methods for maintaining virtual spaces
Publication Date: 2023.06.06 META PLATFORMS TECHNOLOGIES LLC
  • US11670082B1 patent drawing
  • US11670082B1 patent drawing
  • US11670082B1 patent drawing

AI summary

Systems and methods for providing a virtual space for multiple devices can include a first device having at least one sensor configured to acquire a spatial information of a physical space of the first device. The first device may include at least one processor configured to establish, according to the acquired spatial information, a virtual space corresponding to the physical space, that is accessible by a user of the first device via the first device. The at least one processor may further be configured to register a second device within the physical space, to allow a user of the second device to access the virtual space via the second device.