AR VR In-Play Wagering System with Spatial Path Tracking

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Solution Overview

Problem

Current sports betting platforms do not allow users to wager on the movements of players or objects in real-time during live sporting events, lacking engagement with augmented and virtual reality technologies.

Innovation Solution

A system and method for in-play wagering using augmented and virtual reality devices, allowing users to place bets on the path of players or objects during a live event through a wagering network, with options filtered by the device's point of view, and providing additional wagers based on predicted movements, compared to actual movements for payout.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional sports betting platforms are used, then users can wager on entire sporting events or individual aspects, but users cannot wager on the movements of players or objects in the field of play

Engineering Contradiction:
Improvewagering optionsVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the wagering experience into multiple layers: traditional event-level wagers, play-level wagers, and granular movement/path wagers. This segmentation allows users to bet on increasingly specific aspects of the game, from team outcomes to individual player trajectories, thereby enhancing versatility without overwhelming the user interface

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension to sports betting by integrating augmented reality overlays that display wagering options directly on the visual field of play. This spatial dimension allows users to place bets on player movements and paths by interacting with the visual representation of the game, transforming betting from a separate abstract activity into an integrated part of the viewing experience

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If augmented reality and virtual reality devices are used, then users can view live sporting events through new interface types, but current applications lack novel engagement methods

Engineering Contradiction:
Improveinterface capabilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the wagering interface with the augmented reality display by overlaying betting options, player paths, and wagering information directly onto the live sporting event visualization. This integration eliminates the need for separate betting interfaces and allows users to place wagers naturally within the context of what they are viewing, creating novel engagement

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system provides real-time feedback by displaying predicted player paths alongside actual movements, showing users how their wagers are being evaluated as the play unfolds. This immediate feedback loop enhances engagement by making the wagering experience interactive and dynamically connected to the live action

Inventive Principle:
Principle #23Feedback

3Measurement precision

If users want accurate comparison of predicted path to actual path, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvepath tracking accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary coordinate system that maps player positions and movements within the augmented reality environment. This intermediary framework enables precise tracking of player paths by providing a standardized reference frame that bridges the physical field of play and the digital wagering interface, achieving measurement precision without proportionally increasing system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20230394909A1Ar VR in-play wagering system
Publication Date: 2023.12.07 ADRENALINE IP
  • US20230394909A1 patent drawing
  • US20230394909A1 patent drawing
  • US20230394909A1 patent drawing

AI summary

A system for play by play wagering on a live sporting event through an augmented reality or virtual reality device. Users of a play by play wagering network can place wagers on the outcome of individual plays in a live sporting event that are displayed based on the players or elements of the live event that are in the point of view of the user's virtual or augmented reality device. Selected wagers can be augmented with multipliers based on user's manipulation of the augmented or virtual reality environment, such as running a path through the virtual field that they believe a player will take.