Augmented Reality Wagering Interface for Peer-to-Peer Odds
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional wagering systems limit users to odds and spreads set by booking firms, restricting user-to-user wagering interactions and lacking an engaging interface for wager offers, especially in augmented reality experiences.
Innovation Solution
A system and method that utilize a wagering hub to facilitate user-to-user wagering within augmented reality experiences by allowing users to view and accept wager offers from others in a wagering area, using geo-fencing and beacons to define the area, and creating virtual accounts for fund management, enhancing the wagering interface with gamification and efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional wagering systems use booking firms to set odds and spreads, then wagering operations are simplified and standardized, but user freedom and customization options are restricted
Solution Approach 1:
The patent extracts the odds-setting function from centralized booking firms and transfers it to individual users through the peer-to-peer platform. Each user can independently set their own odds and spreads for their wager offers, eliminating the need for traditional bookmakers while maintaining operational simplicity through automated matching algorithms.
Solution Approach 2:
The system introduces a digital platform as an intermediary that facilitates direct peer-to-peer wagering between users. This intermediary handles the matching of wager offers with acceptances, fund management through virtual accounts, and odds calculation, enabling user freedom while maintaining operational efficiency.
2Ease of operation
If traditional wagering interfaces are used, then the system is simple and easy to understand, but user engagement and entertainment value are limited
Solution Approach 1:
The patent transitions the wagering interface from traditional 2D screens to immersive augmented reality environments. Users can view and interact with wager offers in three-dimensional virtual spaces, attend virtual events, and engage with other users through avatar-based interactions, significantly enhancing entertainment value while maintaining intuitive controls.
Solution Approach 2:
The augmented reality platform serves multiple functions simultaneously: it provides wagering interfaces, hosts virtual events, enables social interactions, and manages funds all within a single immersive environment. This multi-functionality increases user engagement while keeping the core wagering mechanism simple and accessible.
3Adaptability or versatility
If user-to-user wagering is enabled, then user freedom and customization are improved, but system complexity and fund management challenges increase
Solution Approach 1:
The system introduces a centralized wagering hub as an intermediary that manages all peer-to-peer transactions. This hub handles odds verification, fund transfers between users, wager matching, and outcome settlement, enabling user freedom while centralizing the complex management functions to maintain system reliability and simplicity.
Solution Approach 2:
Users create virtual accounts that automatically manage their own funds through programmed transactions. The system automatically deducts wager amounts from user accounts, holds funds in escrow during events, and distributes winnings based on verified outcomes, reducing manual intervention while maintaining security and transparency.
4Adaptability or versatility
If augmented reality environments are implemented, then user engagement and entertainment are enhanced, but technology requirements and accessibility barriers increase
Solution Approach 1:
The system is designed to run on multiple device types including smartphones, tablets, and augmented reality glasses, with the interface automatically adapting to the capabilities of each device. This multi-platform approach allows users to access full augmented reality features when available while maintaining basic functionality on simpler devices, ensuring broad accessibility.
Data Source
AI summary
Systems and methods herein relate to augmented reality (AR) experiences for users. One exemplary method includes determining whether a computing device, associated with a user, is within a wagering area for an event and, when the computing device is within the wagering area, accessing an event record from a wagering hub for the event. The event record includes an offer for a wager from an originating user within the wagering area. The method also includes providing an AR experience to the user including a symbol for the offer for the wager included in the event record, where the symbol includes at least one detail of the wager, and transmitting an acceptance of the offer for the wager to the wagering hub based on an input, by the user, directed to the offer in the AR experience.


