Arbitrated Content Consumption via Time-Thresholded Ad Skipping

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Solution Overview

Problem

Advertisers face challenges in ensuring users watch all advertisements in video content without frustrating users with excessive ad exposure, necessitating a balance between user experience and advertiser needs.

Innovation Solution

Implementing a 'free-pass period' where users can navigate through video content without ads after watching required content, with options to extend this period based on subscription tier, user engagement, or ad preferences, allowing users to skip ads within a configurable time threshold.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users are shown many advertisements in video content, then advertiser revenue is improved, but user viewing experience deteriorates

Engineering Contradiction:
Improvenumber of advertisementsVSAvoiduser viewing experience
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system dynamically adjusts the number and placement of advertisements based on user behavior patterns, session duration, and engagement metrics. Ad frequency is not fixed but adapts in real-time to balance revenue generation with user experience, preventing ad fatigue while maximizing advertiser value.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes key parameters such as ad frequency, ad duration, and ad placement timing based on user preferences and session characteristics. By adjusting these parameters dynamically, the system optimizes the balance between showing enough ads for revenue and keeping the viewing experience pleasant for users.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If users can skip advertisements freely, then user viewing experience is improved, but advertiser revenue deteriorates

Engineering Contradiction:
Improveuser viewing experienceVSAvoidadvertiser revenue
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system implements feedback mechanisms where user skipping behavior is tracked and analyzed. This feedback informs subsequent ad delivery decisions, allowing the system to adjust ad frequency and timing to account for user preferences while maintaining revenue targets. Users who frequently skip ads receive different ad schedules compared to engaged viewers.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Instead of requiring users to watch complete advertisements, the system allows partial viewing with incentives. Users can skip ads after watching a portion, or receive rewards for viewing, creating a balanced approach where advertisers get some exposure while users maintain control over their viewing experience.

Inventive Principle:
Principle #16Partial or excessive action

3Quantity of substance

If required content is shown every time user encounters it during playback, then advertiser revenue is improved, but user convenience deteriorates

Engineering Contradiction:
Improveadvertiser revenueVSAvoiduser convenience
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-loading advertisement information and user preference data before playback begins. This allows the system to pre-determine ad placement and frequency based on anticipated user behavior, reducing the need to interrupt playback with ad requests during viewing and improving both revenue capture and user convenience.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If free-pass period is extended for users, then user satisfaction is improved, but advertiser exposure deteriorates

Engineering Contradiction:
Improveuser satisfactionVSAvoidadvertiser exposure
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system implements periodic ad delivery patterns where free-pass periods are interspersed with targeted ad opportunities. Instead of continuous ad exposure, users receive advertisement content at periodic intervals aligned with natural breaks in content or based on engagement thresholds, maintaining satisfaction while ensuring adequate advertiser exposure over time.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12155910B2Arbitrated content consumption
Publication Date: 2024.11.26 COMCAST CABLE COMM LLC
  • US12155910B2 patent drawing
  • US12155910B2 patent drawing
  • US12155910B2 patent drawing

AI summary

Some aspects may include determining whether to allow a skip over a portion of required content based on the amount of time elapsed since a portion of required content was played. The amount of time elapsed since a portion of required content was played may be measured based on the sum time of content played, or may be based on the amount of wall time elapsed. The determination of whether to allow a skip over a portion of required content may be made based on comparing the amount of time elapsed since a portion of required content was played to a threshold amount of time. Some aspects may allow free navigation within content if the amount of time elapsed is less than the threshold, and may restrict navigation or require playback of required content if the amount of time elapsed is greater than the threshold.