Two-Stage Arcade Game Machine With Virtual Wheel Prize Sync

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Solution Overview

Problem

Existing coin-operated arcade game machines lack innovative designs that provide a challenging and immersive experience, combining modern sound and graphics with a two-stage gameplay mechanism to engage players of all ages.

Innovation Solution

A coin-operated arcade game machine featuring a two-stage gameplay design with a graphical interface comprising spinning virtual wheels, a prize drop mechanism, and a prize pickup system, utilizing a microprocessor and GPU for interactive gameplay, and an intuitive graphical interface with virtual X signs and prize counters, along with a ball release mechanism and hopper sensor for ball detection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a coin-operated arcade game machine uses traditional single-stage gameplay design, then the device complexity is low, but the player engagement and challenge level are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidgameplay design complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gameplay is divided into two distinct stages: Stage 1 involves spinning virtual wheels to win prize tickets, while Stage 2 involves using those tickets to trigger prize drops. This segmentation allows each stage to have its own mechanics and objectives, increasing player engagement without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

In Stage 1, players accumulate prize tickets by spinning wheels before actually receiving prizes. This preliminary action of collecting tickets creates anticipation and strategic decision-making, as players must decide when to spend their accumulated tickets in Stage 2, thereby enhancing engagement through layered gameplay

Inventive Principle:
Principle #10Preliminary action

2Illumination intensity

If the arcade game machine uses high-definition displays and advanced sound technology, then the visual and audio quality is improved, but the manufacturing cost increases

Engineering Contradiction:
Improvedisplay qualityVSAvoidmanufacturing cost
Core Design Contradiction:
Illumination intensityVSEase of manufacture

Solution Approach 1:

The game machine uses a single color display device that serves multiple functions: displaying the graphical interface, showing spinning wheels, displaying prize ticket counters, showing progress bars, and presenting win/loss outcomes. This multi-functionality eliminates the need for separate display devices for different game elements, reducing manufacturing costs while maintaining high-definition visual quality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The audio output device is integrated into the game machine's housing and serves as a unified sound system for all game audio elements including background music, wheel spinning sounds, prize drop effects, and win/loss notifications. This consolidation reduces the number of separate audio components needed, lowering manufacturing costs while providing immersive sound quality

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the arcade game machine includes a two-stage gameplay mechanism with virtual wheels and prize drops, then the gameplay challenge is enhanced, but the device complexity increases

Engineering Contradiction:
Improvegameplay challengeVSAvoidmechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game uses virtual representations of wheels, X signs, and prize packages displayed on a color display device rather than requiring physical versions of all these elements. The virtual wheels spin on screen, virtual X signs appear at detection points, and prize drops are simulated visually, significantly reducing mechanical complexity while maintaining the two-stage gameplay challenge

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The hopper sensor uses optical or electronic detection rather than complex mechanical switches to detect when a prize package reaches the hopper. The microprocessor controls the entire two-stage gameplay sequence, replacing what would otherwise require complex mechanical coordination between wheel spinning, ticket dispensing, and prize dropping mechanisms

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12562035B2System and method for an arcade game machine
Publication Date: 2026.02.24 WOOI TAN CHEE
  • US12562035B2 patent drawing
  • US12562035B2 patent drawing
  • US12562035B2 patent drawing

AI summary

A coin-operated arcade game method is disclosed in which a see-through game box presents both mechanical and virtual gameplay. A player deposits a coin through an external control panel, causing a graphical interface to display spinning left and right virtual wheels, virtual X signs, counters, and progress bars. A ball is released from storage through a hopper, detected by a sensor, and synchronized with the virtual interface. Prize outcomes occur when a virtual ball aligns with prize sectors of the virtual wheels. Bonus spin events trigger a larger bonus wheel superimposed on a virtual wheel, guaranteeing a prize such as tickets, balls, or a prize package. Physical balls and prize packages accumulate on a flat tray and are advanced by a sweeper, separating into a ball funnel and a prize pickup bin, thereby combining immersive visual gameplay with mechanical reward delivery.