Arithmetic Game Strategy Using Segmented Integer Fields

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Solution Overview

Problem

Existing arithmetic games lack a structured method for players to strategically combine and manipulate single-digit integers using arithmetic functions to achieve a target value, limiting the variety and complexity of solutions.

Innovation Solution

The game involves selecting a set of single-digit integers and applying arithmetic functions like addition, subtraction, multiplication, and division to generate subsequent fields, allowing players to strategically combine and operate integers to reach a target value, with the option to flip digits and carry integers between fields.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are given freedom to choose any arithmetic operations and combinations, then the variety of solutions and player engagement increase, but the game structure becomes too complex and difficult to manage

Engineering Contradiction:
Improvevariety of solutionsVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the arithmetic problem-solving process into distinct phases: an initial field of single-digit integers, intermediate subsequent fields generated by arithmetic operations, and a final target field. This segmentation structures the complexity by breaking down the overall problem into manageable stages, allowing players to systematically work toward the target value while maintaining game structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes parameters such as the number of integers in each field, the types of arithmetic operations available, and the target value to create varying levels of difficulty and strategic depth. By adjusting these parameters, the game can adapt to different player skill levels while maintaining a structured framework that prevents overwhelming complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the game allows multiple subsequent fields and strategic selections, then the depth of strategy and replayability increase, but the time required to complete a game increases

Engineering Contradiction:
Improvestrategic depthVSAvoidgame completion time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent requires players to pre-select a specific quantity of initial integers before generating the initial field. This preliminary action sets clear boundaries and expectations for the game, allowing players to mentally prepare for the strategic decisions ahead while preventing indefinite extension of the game. The predetermined field size creates a natural time constraint that balances strategic depth with game completion time.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the game uses only single-digit integers, then the mathematical operations remain accessible to all players, but the range of possible combinations and solutions is limited

Engineering Contradiction:
Improvemathematical accessibilityVSAvoidcombination variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a nested structure where single-digit integers from the initial field are combined to form multi-digit integers in subsequent fields. These subsequent fields then become new sources of single-digit integers for further operations. This nesting allows the game to maintain accessibility through single-digit operations while generating unlimited combination variety through the creation and decomposition of multi-digit numbers across multiple fields.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS20230158396A1Arithmetic Game
Publication Date: 2023.05.25 MOROSKY WILLIAM
  • US20230158396A1 patent drawing
  • US20230158396A1 patent drawing
  • US20230158396A1 patent drawing

AI summary

An arithmetic game is played by selecting a target value that is an integer between 1 and 9. A field of initial integers is selected and subsequent fields of integers are generated by strategically selecting and combining integers from the field of initial integers or from another subsequent field of integers. At least one combined integer or at least one operated integer is added to, subtracted from, multiplied by, or divided by at least one other combined integer or at least one other operated integer to produce at least one sum, difference, product, or quotient that is a calculated integer. Subsequent fields of integers are created until a target field is created with no carried integers and the remaining calculated or combined integers are added, subtracted, multiplied, or divided to produce a sum, difference, product, or quotient that is the target value.