4x4 Array Wagering Game with Progressive Corner Frame Bets

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Solution Overview

Problem

Current gaming technologies lack an efficient method for providing progressive and varied wagering outcomes in games like Keno and Bingo, relying on traditional random number generation and physical elements that can be limited in complexity and engagement.

Innovation Solution

A method and system for operating a wagering event using a 4x4 array of predefined numbers, where active random numbers must correspond in specific sequences, such as vertical, horizontal, or diagonal orders, to win, allowing for progressive wagers with increasing odds and enabling electronic gaming machines with touchscreens to facilitate gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional random number generation and physical elements are used in Keno and Bingo games, then the game operation is simple, but the complexity and engagement of wagering outcomes are limited

Engineering Contradiction:
Improvevaried wagering outcomesVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system is segmented into multiple independent wagering options (first wager on corner frame, second wager on adjacent frames, third wager on additional adjacent frames, fourth wager on linear alignment). Each segment can be played independently or in combination, allowing players to choose their desired level of complexity and engagement without requiring the entire system to be complex.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension to traditional number drawing games by arranging numbers in a 4x4 frame array with specific geometric relationships (corner frames, adjacent frames, linear alignments). This transforms the traditional flat random selection into a multi-dimensional spatial puzzle where position and arrangement matter, greatly increasing versatility of wagering outcomes.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If progressive wagers with increasing odds are implemented, then player engagement and winning potential increase, but the game rules and odds calculation become more complex

Engineering Contradiction:
Improveprogressive wagering optionsVSAvoidgameplay simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system pre-establishes four distinct wagering options with predetermined rules and odds structures before gameplay begins. Players can select any combination of these pre-defined wagers without needing to understand complex real-time calculations. The first wager on the corner frame serves as a preliminary action that must be won before subsequent wagers become active, creating a clear progressive structure.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The wagering system is dynamic in that the availability and activation of subsequent wagers depend on previous outcomes. The second wager on adjacent frames only becomes active if the first wager is won, and the third wager only becomes active if the second is won, creating a dynamic progressive structure that adapts to player performance while maintaining clear operational rules.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If electronic gaming machines with touchscreens are used, then gameplay is simplified and player interaction is improved, but the requirement for state-based systems and security features increases regulatory complexity

Engineering Contradiction:
Improveplayer interactionVSAvoidregulatory compliance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent replaces traditional mechanical game elements (physical ball drawings, paper tickets, manual number marking) with electronic touchscreen interfaces. Players interact with a visual representation of the 4x4 frame array on a touchscreen display, selecting numbers and placing wagers through touch input. This substitution maintains or improves ease of operation while enabling better control and tracking for regulatory compliance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The electronic system provides immediate visual feedback on the touchscreen display showing which numbers are selected, which frames are active for each wager type, and the current game state. This feedback mechanism ensures players understand the game state and their wagers, reducing errors and disputes while providing an audit trail for regulatory compliance through digital recording of all game states and outcomes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9811977B2Bingo-type wagering game during play of keno or as a distinct game
Publication Date: 2017.11.07 DK CROWN HOLDINGS INC
  • US9811977B2 patent drawing
  • US9811977B2 patent drawing
  • US9811977B2 patent drawing

AI summary

A method and system for operating a wagering event includes one to four outcomes on random number correspondence to numbers in a four by four array of predefined numbers. To win any wager, an active random number must appear in a preselected corner frame. The method may be an independent game or may be a side bet/wager in a keno game. Separate wagers may be placed on the one to four outcomes, with progressive correspondence of random numbers to the four by four array of predefined numbers, winning outcomes on any wager are dependent upon sequences of correspondence of the predefined numbers, especially in a vertical, horizontal or diagonal order. Use of an electronic gaming machine with a touchscreen facilitates the method and simplifies the system. It is preferred that the numbers in the array are printed onto a paper or other material sheet.