Adjustable Arthritis Hand Simulator With Elastic Resistance

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Solution Overview

Problem

Existing arthritic hand simulators fail to accommodate varying hand sizes and strengths, leading to inconsistent experiences and imprecise control over the range of motion, resulting in either overly harsh or modest simulations of arthritic symptoms.

Innovation Solution

A hand simulator system comprising adjustable components, including a wrist attachment and finger joint clamps with elastic connections and pressure pads, allowing for customizable resistance to simulate arthritic effects by accommodating different hand sizes and strengths, and enabling multiple levels of impact through adjustable resistance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed-size gloves are used to simulate arthritic effects, then the structure is simple, but the device cannot accommodate varying hand sizes and strengths

Engineering Contradiction:
Improveaccommodation of varying hand sizesVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The glove is divided into multiple adjustable components including finger segments with individual circumferential adjusters, allowing each finger to be customized for different hand sizes and arthritic conditions while maintaining overall structural simplicity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The glove incorporates dynamic adjustment mechanisms that allow the circumferential dimensions to be modified during use, enabling the same glove to adapt to different hand sizes and simulate varying degrees of arthritic limitation

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If flexible fabric is used in the gloves, then the material is comfortable and adaptable, but the limiting factor upon range of motion is imprecisely controlled

Engineering Contradiction:
Improvecontrol over range of motionVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical control systems with a simpler elastic resistance mechanism where elastic elements provide controlled resistance to finger and wrist movement, achieving precise range of motion control through material properties rather than mechanical linkages

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The glove uses elastic elements with specific force constants and circumferential adjustments to modify the mechanical properties of the fabric, allowing precise control over the resistance and range of motion parameters while maintaining the flexibility of the fabric material

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If protrusions are added to simulate discomfort, then the arthritic experience is enhanced, but the device becomes more complex and difficult to adjust

Engineering Contradiction:
Improvesimulation of multiple arthritic conditionsVSAvoidadjustability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The discomfort simulation is segmented into adjustable circumferential components that can be independently modified for each finger and wrist section, allowing different arthritic conditions to be simulated without affecting other parts of the glove

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The protrusions and circumferential restrictions are made dynamically adjustable through circumferential adjusters that can be modified during use, enabling the same glove to simulate multiple arthritic conditions and maintain ease of operation

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides a more controlled and personalized simulation of arthritic symptoms, ensuring a consistent experience across various hand sizes and strengths, allowing users to feel the impact of restricted mobility and discomfort in a realistic manner.

Implementation Method 1

an elastic connection between the first and second components operable to resist articulation of at least one of the wearer's wrist and the at least one of the wearer's fingers

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 2

a pressure pad attached to the loop and operable for pressing against a dorsal facing portion of the finger joint when the implement is worn

Methodology Applied
Scientific EffectPressure: Pressure Increase

Data Source

PatentUS10643498B1Arthritis experiential training tool and method
Publication Date: 2020.05.05 REALITYWORKS INC
  • US10643498B1 patent drawing
  • US10643498B1 patent drawing
  • US10643498B1 patent drawing

AI summary

An implement for simulating effects of arthritis on a human hand, and method of using the implement to experience the effects of arthritis on a human hand. The implement has a first component operable for secure attachment to a human's wrist, a second component operable for secure attachment to at least one of the human's fingers, and an elastic connection between the first and second components operable to resist articulation of at least one of the wrist and the at least one finger.