Artificial Bait Electromagnetic Motion for Insect-Like Movement
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Solution Overview
Problem
Existing fishing lures fail to accurately emulate the natural movements of insects or animals on the water surface, leading to unnatural motion and attracting fish ineffectively.
Innovation Solution
An artificial bait with a housing, power source, electric motor, controller, coil, and magnet that moves a portion of the bait to mimic the movements of insects or animals, powered by wireless or wired charging, and equipped with a programmable controller and location tracking system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If a surface or floating lure is pulled or jigged to create motion, then the lure moves forward, but this creates an unnatural ripple across the water surface and makes the lure move rapidly forward, failing to emulate a bug struggling in the water
Solution Approach 1:
The patent replaces the mechanical system of pulling or jigging the line with an electromagnetic system. A magnet is embedded in the lure body and a coil is positioned above it. When electrical current is applied to the coil, it generates an electromagnetic field that interacts with the magnet to produce motion in the lure's appendages, eliminating the need for manual line manipulation and creating natural water disturbances
Solution Approach 2:
The patent implements periodic action by using an alternating current (AC) signal to drive the coil, which causes the magnet and appendages to oscillate at a controlled frequency. This periodic electromagnetic actuation creates natural-looking struggling motions of the appendages, emulating a bug's natural movement patterns in water rather than rapid linear progression
2Adaptability or versatility
If traditional lures are used, then they can be simple in design, but they cannot emulate the motions of bugs, worms, frogs, snakes or other things not a minnow or bait fish
Solution Approach 1:
The patent divides the lure into multiple independent segments or appendages, each capable of being actuated separately by individual coils and magnets. This segmentation allows different parts of the lure to move independently, enabling it to emulate various creature types (bugs, worms, frogs, snakes) by controlling the motion patterns of specific segments rather than requiring a completely different lure design for each creature type
Solution Approach 2:
The patent implements dynamics by making the lure's appendages and body segments movable rather than fixed. The electromagnetic actuation system allows real-time adjustment of motion patterns, speed, and amplitude, enabling the same physical structure to adapt its behavior to match different prey creatures' natural movements through programmable control
3Ease of operation
If a magnet is used to move the bait, then natural movement can be achieved, but the device becomes more complex
Solution Approach 1:
The patent applies multi-functionality by designing the coil-magnet electromagnetic system to serve multiple purposes: it actuates the movable appendages, generates the natural struggling motion, and can be controlled through programmable patterns. This single electromagnetic subsystem replaces multiple separate mechanisms that would be needed for traditional mechanical lures, reducing overall system complexity while achieving sophisticated movement emulation
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The bait effectively mimics the movements of insects or animals, enhancing fish attraction and allowing customization and tracking, thus improving fishing effectiveness.
Implementation Method 1
a coil electrically connected to the electric motor, a magnet placed near the coil, which is physically attached to a movable portion of the housing
Implementation Method 2
The controller alternates a current produced by the electric motor to cause the movable portion of the housing to move back and forth
Data Source
AI summary
An artificial bait having a housing which includes a power source, an electric motor, a controller, a coil, a magnet connected to a movable portion of the housing and a hook, wherein the controller alternates a current produced by the electric motor to cause the movable portion of the housing to move back and forth.


