Artificial-Digit Prosthesis Simulator for Motor Control Training

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Solution Overview

Problem

Existing prostheses are difficult to use due to motor control problems faced by amputees, leading to low acceptance and functional inefficiency, and there is a lack of effective training methods to improve prosthesis use.

Innovation Solution

A prosthesis simulator device with artificial digits that mimic prosthetic fingers and thumb, allowing users to practice motor skills by restraining unaffected hand movements to simulate prosthesis use, maintaining limb length and preserving tactile sensation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If amputees use body powered prostheses with cable systems, then the prosthesis can be actuated by joint movement, but motor control problems make it difficult to understand and improve prosthesis use

Engineering Contradiction:
Improveprosthesis operationVSAvoidmotor control problems
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent uses a virtual reality simulator that creates a virtual copy of the prosthetic arm and hand, allowing users to interact with a digital representation rather than the physical prosthesis. This virtual model can be manipulated and observed from multiple angles, making motor control issues more detectable and measurable while still providing operational training benefits.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The simulator acts as an intermediary between the user and the physical prosthesis. By first practicing control in the virtual environment where movements can be precisely tracked and analyzed, users can identify motor control issues before applying them to the actual prosthesis, thereby improving operational effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If amputees reject prostheses or use them non-functionally, then functional outcomes are impaired, but understanding the reasons requires addressing complex motor control and psychosocial factors

Engineering Contradiction:
Improveprosthesis functional useVSAvoidtraining and adaptation requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The training program is segmented into multiple components: virtual reality simulation for motor skill practice, biomechanical analysis for understanding prosthesis mechanics, and psychosocial support for addressing emotional barriers. This segmentation allows complex issues to be addressed systematically and independently, improving overall reliability of prosthesis use without overwhelming the user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual reality simulator allows users to perform preliminary actions and practice motor skills in a controlled environment before using the physical prosthesis. This preliminary training in the virtual domain helps build confidence and competence, reducing the complexity of initial adaptation and increasing the likelihood of functional acceptance.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If myoelectric devices are used, then advanced functionality is achieved, but expense and reimbursement limitations reduce accessibility

Engineering Contradiction:
Improveprosthesis functionalityVSAvoidcost and reimbursement
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The virtual reality simulator provides a low-cost digital copy of the prosthesis that can be used for training and assessment without requiring expensive physical components. This virtual model maintains functional adaptability for training purposes while being significantly more affordable and accessible than actual myoelectric devices, helping bridge the gap between functionality and accessibility.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250279014A1Prosthesis Simulator Devices and Methods
Publication Date: 2025.09.04 GEORGIA TECH RES CORP
  • US20250279014A1 patent drawing
  • US20250279014A1 patent drawing
  • US20250279014A1 patent drawing

AI summary

Prosthesis simulator devices including a first restraint configured to restrain one or more fingers of a wearer of the simulator, a second restraint configured to restrain a thumb of the wearer, and a plurality of artificial digits configured to move in a manner to simulate one or more prosthetic fingers and a prosthetic thumb of a prosthesis. The first restraint can be attached to a roof plate connected to a base plate and defining a dorsal side of the prosthesis simulator. The second restraint can be attached to a holster connected to the base plate on a palmar side of the prosthesis simulator. Also disclosed herein are methods of using the same.