Artificial Finger Touch Gesture Simulator for Automated Testing

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Solution Overview

Problem

Manual testing of touch-sensitive electronic products is inefficient due to instability and inconsistency in applying force and trajectory, leading to complex testing fixtures and low efficiency.

Innovation Solution

A user gesture behavior simulation system comprising a touch gesture recording and editing device and a simulation device with artificial fingers that record and replicate user touch gestures, allowing for automatic testing of touch-sensitive products by simulating various touch gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual testing is used to test touch-sensitive electronic products, then flexibility in testing different gestures is maintained, but testing efficiency is low and consistency of applied force and trajectory cannot be achieved

Engineering Contradiction:
Improvetesting efficiencyVSAvoidconsistency of applied force and trajectory
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system creates a digital copy of user touch gestures by recording the trajectory, pressure, and timing information from actual user interactions. This recorded gesture data is then replayed through artificial fingers during automated testing, ensuring consistent reproduction of gesture patterns while eliminating manual variability. The copying principle transforms subjective manual operations into objective, repeatable digital instructions.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical manual operation system with an automated mechanical system consisting of robotic arms, artificial fingers, and precision motion control. This substitution eliminates human variability in applying force and maintaining trajectory, while the system records and reproduces genuine user gesture characteristics through computational control rather than human physical action.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If automated testing equipment is introduced to improve testing efficiency, then productivity increases, but device complexity increases

Engineering Contradiction:
Improvetesting efficiencyVSAvoidcomplexity of testing equipment
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The testing system is designed with multi-functional capabilities that reduce overall complexity. The same artificial fingers and motion control system can test multiple gesture types (swipes, taps, pinches, rotations) on various touch-sensitive surfaces. The gesture recording and replay mechanism serves multiple purposes: capturing user behavior patterns, generating test sequences, and validating touch controller responses across different gesture scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces software intermediaries that bridge the complex hardware components and the testing objectives. The gesture recording software captures touch events and converts them into standardized trajectory data, while the control software interprets this data and coordinates the artificial fingers' movements. This software layer abstracts the complexity, making the system easier to operate and maintain despite the sophisticated hardware involved.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of manufacture

If manual testing processes are used, then equipment cost is reduced, but testing stability and consistency deteriorate

Engineering Contradiction:
Improveequipment costVSAvoidstability of testing process
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system maintains cost-effectiveness by focusing automation on the critical parameters that affect testing reliability: trajectory coordinates, pressure force, contact duration, and gesture sequence. By precisely controlling these key parameters through the artificial fingers and force sensors, the system achieves stable and consistent results without requiring complete automation of all testing aspects, thus balancing cost and reliability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11983363B1User gesture behavior simulation system and user gesture behavior simulation method applied thereto
Publication Date: 2024.05.14 PRIMAX ELECTRONICS LTD
  • US11983363B1 patent drawing
  • US11983363B1 patent drawing
  • US11983363B1 patent drawing

AI summary

A user gesture behavior simulation system includes a touch gesture recording and editing device and a touch gesture simulation device. When at least one touch gesture is implemented on a record touch object with at least one finger of a user, the at least one touch gesture is recorded by the touch gesture recording and editing device, and at least one touch gesture operating trajectory is correspondingly generated by the touch gesture recording and editing device. The touch gesture simulation device includes at least one artificial finger. The at least one artificial finger is driven and moved to an under-test touch object by the touch gesture simulation device. The at least one touch gesture is simulated by the touch gesture simulation device according to the at least one touch gesture operating trajectory.