Customized Interactive Model for ASD Social Skills Training

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Solution Overview

Problem

Current group-based approaches for teaching social skills to individuals with Autism Spectrum Disorder (ASD) are limited in effectiveness as they do not adequately engage individuals in the learning process and fail to help them connect noises with sources or relate words with speakers.

Innovation Solution

A customized interactive model where an individual and an influencer create personalized content, including visual and audio elements, to teach social skills through an interactive game, involving the individual in the creation process to increase engagement and recognition of the content, with features like synchronized movements, voice recordings, and rewards for successful responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If group-based role-playing activities are used to teach social skills, then social skill development is promoted, but individual engagement and connection between sounds and sources remain insufficient

Engineering Contradiction:
Improvesocial skill development effectivenessVSAvoidindividual engagement and sound-source connection
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent divides the learning process into discrete interactive segments where individuals engage with specific social skill scenarios. Each segment presents a particular social situation (e.g., making eye contact, appropriate touching) that the individual must respond to, breaking down the complex skill of social interaction into manageable, targeted components that can be practiced and mastered individually.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary layer between the individual and social skill learning by using recorded示范 videos and interactive prompts. These intermediaries guide the individual through social scenarios, providing models of appropriate behavior and immediate feedback, thereby bridging the gap between theoretical social skill knowledge and practical application.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If customized content is created involving the individual and influencer, then recognition and engagement increase, but content creation complexity and time increase

Engineering Contradiction:
Improveindividual recognition and engagementVSAvoidcontent creation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-recording示范 videos of influencers demonstrating social skills and pre-creating interactive scenario templates. This advance preparation allows the actual learning sessions to proceed more efficiently, as the framework and instructional content are already in place and only need to be customized with the individual's name or specific preferences.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses copying by creating templates and templates of social interactions that can be replicated across different individuals. Once a social skill scenario is developed with one individual, the same template can be copied and adapted for other individuals, significantly reducing the time required to create customized content for each user while maintaining the benefits of personalization.

Inventive Principle:
Principle #26Copying

3Reliability

If synchronized movements with music beat are required, then focus and sensory integration improve, but task difficulty and cognitive load increase

Engineering Contradiction:
Improvefocus and sensory integrationVSAvoidtask complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system employs periodic action by using music with a consistent beat that repeats at regular intervals. The individual is asked to touch the screen in synchronization with this periodic rhythm, creating a predictable and manageable pattern that enhances focus and sensory integration without overwhelming the individual with unpredictable or overly complex timing requirements.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system applies dynamics by allowing the difficulty of the synchronized movement task to be adjusted based on the individual's progress. Initially, the task may involve simple touch responses to a slow beat, but as the individual improves, the tempo can increase or the coordination requirements can become more sophisticated, adapting the complexity to match the user's developing capabilities.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11302206B2Teaching social skills using a customized interactive model
Publication Date: 2022.04.12 TEACHING IT RIGHT LLC
  • US11302206B2 patent drawing

AI summary

Social skills can be taught using a customized interactive model. As part of this model, an Autism Spectrum Disorder (ASD) individual and an influencer are involved in creating customized content that will later be presented to the individual as part of an interactive game or other learning environment. This customized content includes both visual and audio content of the individual and the influencer and other graphical content selected and/or customized by the individual. One problem faced when teaching individuals is that they do not instantaneously connect noises with sources or relate words they hear with the speaker. By involving the individual in the creation of the customized content, the likelihood that the individual will make such connections can be increased since the individual is more likely to recognize content that he or she created in conjunction with an influencer.