Asymmetric Customization in Multi-Game Video Poker Systems
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Solution Overview
Problem
Gaming machines lack innovative features to differentiate themselves and increase player engagement, as existing video poker games become repetitive and fail to attract frequent play, necessitating new bonus games and social networking integration to enhance entertainment value.
Innovation Solution
A gaming system with asymmetric customization capabilities, allowing players to modify and apply terminal and enhanced game-play features through a communications interface, enabling unique experiences across gaming terminals and remote devices, integrating social networking and bonus features.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional video poker games are used, then the gaming machine is simple and easy to operate, but the entertainment value decreases and player engagement is reduced over time
Solution Approach 1:
The gaming system is divided into multiple independent gaming terminals, each capable of playing different video poker games. The system segments the game features into basic games and bonus games, allowing players to select from various game types without overwhelming complexity. Each terminal operates independently but connects to a central server for coordinated bonus game features.
Solution Approach 2:
The gaming system dynamically adjusts game features based on player selections and game progress. Bonus games are activated dynamically when triggered by base game outcomes, and customization options change based on the current game state. The system can switch between different video poker variations and bonus game modes to maintain entertainment value while managing complexity through adaptive rather than static design.
2Adaptability or versatility
If multiple gaming terminals are deployed to increase player options, then player engagement increases, but the difficulty of managing and coordinating features increases
Solution Approach 1:
Each gaming terminal is designed with multi-functionality to play various video poker games and bonus games. The terminals share common features including social networking capabilities, customization options, and bonus game triggers. This universal design allows multiple terminals to operate independently while maintaining consistent functionality across the network, reducing coordination complexity.
Solution Approach 2:
A central server acts as an intermediary between multiple gaming terminals, coordinating bonus game features and managing system-wide state. The server handles communication between terminals, distributes game states, and manages the progressive jackpot pool. This intermediary layer abstracts the complexity of multi-terminal coordination from individual terminals, allowing them to operate semi-independently.
3Ease of operation
If customization features are made accessible to all players, then player engagement increases, but the ability to create unique and differentiated experiences decreases
Solution Approach 1:
Customization features are applied locally at each gaming terminal rather than being uniformly applied across all terminals. Each terminal can have unique customization settings, displayed graphics, and game variations while maintaining the same core functionality. This local quality approach allows players to personalize their experience without requiring system-wide customization, preserving differentiation between terminals.
Solution Approach 2:
The system employs asymmetric customization where different players and terminals have different access levels and customization options. Not all players receive the same customization features, and terminals can have asymmetric configurations based on their capabilities and player preferences. This asymmetric approach maintains uniqueness and differentiation while still providing broad accessibility to customization features.
Data Source
AI summary
A gaming system with asymmetric customization capabilities and a method of enabling asymmetric customization of a wagering game are disclosed. A plurality of selectable game-play features are provided for utilization during the wagering game. Players accessing the game-play features are unequally limited as to which features are available for modification, depending on means of access. All features, however, are available for game-play, regardless of means of access.


