Asynchronous Video Game Challenge System

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Solution Overview

Problem

Conventional videogame systems limit player interaction and competition across geographically disparate locations due to differences in schedules and gaming systems, as they typically require synchronous play and system compatibility.

Innovation Solution

A system and method enabling players to create and participate in asynchronous competitive challenges within a videogame, where challenge criteria, including performance metrics, are set based on a previous player's achievement, allowing players to attempt tasks under similar conditions and share results, with temporary access to locked content provided for challenge completion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If synchronous multiplayer mode is used to enable player interaction and competition, then players can compete in real-time with immediate feedback, but players with different schedules and geographic locations cannot participate, and system compatibility requirements increase complexity

Engineering Contradiction:
ImprovePlayer accessibility across different schedules and locationsVSAvoidSystem compatibility requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system records and stores performance data, game states, and challenge criteria in advance before other players attempt the challenges. This preliminary capture of game information allows asynchronous players to compete against recorded performances without requiring real-time interaction or system compatibility between different players' hardware and software configurations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates digital copies of game performances, states, and conditions that can be distributed and accessed by multiple players across different platforms and times. By copying the challenge parameters and game environment data, the system enables players with different schedules and systems to compete under identical conditions without requiring direct connection or compatibility between their respective systems.

Inventive Principle:
Principle #26Copying

2Reliability

If challenge criteria include locked content to ensure fair competition under same conditions, then competition fairness is improved, but temporary access management adds system complexity

Engineering Contradiction:
ImproveCompetition fairnessVSAvoidContent access management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system pre-configures challenge criteria including locked content requirements before the challenge is issued to players. By establishing the content access conditions in advance and embedding them in the challenge data structure, the system ensures that all players must meet the same prerequisites without requiring complex real-time verification or dynamic access management during challenge execution.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10421019B2System and method for enabling players to participate in asynchronous, competitive challenges
Publication Date: 2019.09.24 ACTIVISION PUBLISHING INC
  • US10421019B2 patent drawing
  • US10421019B2 patent drawing
  • US10421019B2 patent drawing

AI summary

Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.