Asynchronous Persistent Group Bonus Game Session Management
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Solution Overview
Problem
Existing group bonus games in gaming systems are limited by their asynchronous nature, requiring all eligible players to participate simultaneously, which leads to a solitary experience and no additional benefits over single-player bonus games.
Innovation Solution
An asynchronous persistent group bonus game system that allows players to join and play a bonus game that continues even after they exit, enabling asynchronous and persistent gameplay across multiple gaming machines, with a bonus server managing sessions and end criteria.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If all eligible players must participate in the bonus game simultaneously, then the group bonus game can be played on a common platform, but the bonus game is short in duration and players cannot interact with each other or the bonus game asynchronously
Solution Approach 1:
The patent segments the group bonus game into multiple independent bonus game sessions, each playable by individual players at different times. The system divides the overall group bonus experience into discrete sessions that can be joined and exited independently, allowing players to participate asynchronously while maintaining group connectivity through the common platform.
Solution Approach 2:
The patent introduces dynamic session management where players can join and exit bonus game sessions flexibly. The system dynamically creates, modifies, and terminates bonus game sessions based on player participation, allowing the bonus game duration to adapt to individual player needs while maintaining the group environment.
2Productivity
If players must be present at the same time to play the bonus game, then the group bonus game can proceed, but passive players do not interact with each other or the bonus game
Solution Approach 1:
The patent introduces an intermediary session management system that facilitates interaction between passive and active players. This intermediary layer allows passive players to engage with the bonus game through indirect means such as viewing, betting on outcomes, or receiving notifications, enabling interaction without requiring direct participation in the active gameplay.
Solution Approach 2:
The patent makes the bonus game system universal by allowing multiple player roles (active participants, passive observers, bettors) within the same group bonus environment. The system is designed to accommodate diverse levels of engagement, enabling all players to interact with the bonus game in ways appropriate to their chosen role.
3Quantity of substance
If the bonus game is played simultaneously by multiple players, then it functions as a group game, but it offers no additional benefit over single player bonus games and players opt-out to play individually
Solution Approach 1:
The patent merges multiple individual bonus game experiences into a unified group bonus environment. By combining separate bonus game sessions within a common group framework, the system creates synergistic benefits such as shared progress tracking, cumulative rewards, and inter-player competition or cooperation that individual games cannot provide.
Solution Approach 2:
The patent adds a new dimension to the bonus game by introducing asynchronous temporal participation. Instead of only synchronous multi-player interaction, the system enables players to contribute to and benefit from the group bonus game at different times, creating a multi-dimensional gaming experience that combines individual flexibility with group connectivity.
Data Source
AI summary
An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.


