Asynchronous Tournament Gaming System with Geolocation Rewards

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Solution Overview

Problem

Current electronic gaming systems lack an efficient mechanism for managing and executing asynchronous gaming tournaments, particularly in terms of player engagement, score tracking, and geolocation-based rewards, which limits their ability to drive patron interest and encourage patronage in casinos.

Innovation Solution

A system comprising processors, memory devices, and display devices that create a tournament graphical user interface (GUI) to manage asynchronous gaming tournaments, allowing players to participate in locked games by meeting specific conditions, such as geolocation-based criteria, and awarding additional plays or perks, enabling strategic gameplay and increased engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional synchronous tournament systems are used, then real-time competition and immediate results are provided, but player engagement is limited and patronage driving capability is insufficient

Engineering Contradiction:
Improvetournament mode flexibilityVSAvoidplayer engagement level
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system transitions from static synchronous tournaments to dynamic asynchronous tournaments where game conditions, rewards, and availability can change over time. The tournament system allows players to participate at different times and locations while maintaining competitive integrity through server-mediated score tracking and comparison.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds temporal and spatial dimensions to tournament participation by allowing players to engage in asynchronous gameplay across different locations and times. Geolocation technology enables players to participate from various geographical areas, creating a multi-dimensional tournament experience that extends beyond traditional single-location synchronous play.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If geolocation-based rewards and locked games are implemented, then player engagement and strategic gameplay increase, but device complexity and system requirements increase

Engineering Contradiction:
Improveplayer accessibilityVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that handles complex geolocation tracking, reward management, and game state synchronization. This mediator approach allows player devices to remain relatively simple while the server manages the complexity of asynchronous tournament logistics, geolocation verification, and locked game conditions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Players autonomously engage with the tournament system by selecting games, managing their own participation timing, and receiving notifications based on their device capabilities. The system provides rewards and unlocks games automatically based on pre-defined conditions, reducing the need for complex player-device interactions.

Inventive Principle:
Principle #25Self-service

3Productivity

If multiple locked and unlocked games are provided, then player engagement and strategic depth increase, but difficulty of detecting and measuring game states increases

Engineering Contradiction:
Improvetournament score accumulationVSAvoidgame state tracking
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements continuous feedback loops where player actions, scores, and geolocation data are constantly monitored and communicated back to players through the user interface. The server tracks game states, reward eligibility, and locked/unlocked conditions, providing real-time feedback to players about their tournament progress and available options.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-configures tournament parameters, game availability conditions, and reward structures before players engage. Locked games have pre-defined unlock conditions that are automatically evaluated, and rewards are pre-programmed based on tournament performance thresholds, reducing the complexity of real-time decision-making and state tracking.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11763634B2Tournament gaming for electronic gaming machines and other computing devices
Publication Date: 2023.09.19 ARISTOCRAT TECHNOLOGIES INC
  • US11763634B2 patent drawing
  • US11763634B2 patent drawing
  • US11763634B2 patent drawing

AI summary

Various gaming tournament-related techniques and systems for providing for game-of-chance gaming tournaments are disclosed, including techniques relating to criteria-based award of plays and/or perks for use in a particular tournament. Unlockable tournament games and geolocation-based award of tournament benefits are also discussed.