Asynchronous Tournament Gaming System with Geolocation Rewards
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Solution Overview
Problem
Current electronic gaming systems lack an efficient mechanism for managing and executing asynchronous gaming tournaments, particularly in terms of player engagement, score tracking, and geolocation-based rewards, which limits their ability to drive patron interest and encourage patronage in casinos.
Innovation Solution
A system comprising processors, memory devices, and display devices that create a tournament graphical user interface (GUI) to manage asynchronous gaming tournaments, allowing players to participate in locked games by meeting specific conditions, such as geolocation-based criteria, and awarding additional plays or perks, enabling strategic gameplay and increased engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional synchronous tournament systems are used, then real-time competition and immediate results are provided, but player engagement is limited and patronage driving capability is insufficient
Solution Approach 1:
The system transitions from static synchronous tournaments to dynamic asynchronous tournaments where game conditions, rewards, and availability can change over time. The tournament system allows players to participate at different times and locations while maintaining competitive integrity through server-mediated score tracking and comparison.
Solution Approach 2:
The patent adds temporal and spatial dimensions to tournament participation by allowing players to engage in asynchronous gameplay across different locations and times. Geolocation technology enables players to participate from various geographical areas, creating a multi-dimensional tournament experience that extends beyond traditional single-location synchronous play.
2Ease of operation
If geolocation-based rewards and locked games are implemented, then player engagement and strategic gameplay increase, but device complexity and system requirements increase
Solution Approach 1:
The server acts as an intermediary that handles complex geolocation tracking, reward management, and game state synchronization. This mediator approach allows player devices to remain relatively simple while the server manages the complexity of asynchronous tournament logistics, geolocation verification, and locked game conditions.
Solution Approach 2:
Players autonomously engage with the tournament system by selecting games, managing their own participation timing, and receiving notifications based on their device capabilities. The system provides rewards and unlocks games automatically based on pre-defined conditions, reducing the need for complex player-device interactions.
3Productivity
If multiple locked and unlocked games are provided, then player engagement and strategic depth increase, but difficulty of detecting and measuring game states increases
Solution Approach 1:
The system implements continuous feedback loops where player actions, scores, and geolocation data are constantly monitored and communicated back to players through the user interface. The server tracks game states, reward eligibility, and locked/unlocked conditions, providing real-time feedback to players about their tournament progress and available options.
Solution Approach 2:
The system pre-configures tournament parameters, game availability conditions, and reward structures before players engage. Locked games have pre-defined unlock conditions that are automatically evaluated, and rewards are pre-programmed based on tournament performance thresholds, reducing the complexity of real-time decision-making and state tracking.
Data Source
AI summary
Various gaming tournament-related techniques and systems for providing for game-of-chance gaming tournaments are disclosed, including techniques relating to criteria-based award of plays and/or perks for use in a particular tournament. Unlockable tournament games and geolocation-based award of tournament benefits are also discussed.


