Real-Time Athlete Effectiveness Region Determination

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Solution Overview

Problem

Existing technologies lack the ability to dynamically determine a region of effectiveness for athletes during gameplay, based on predictive factors, which hinders the improvement of spectator experience and athlete evaluation.

Innovation Solution

A computer-implemented method that monitors sensor data during gameplay, determines predictive factors, and calculates a real-time region of effectiveness using training data and machine learning techniques, allowing for continuous updates and display of this information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional static methods are used to evaluate athlete effectiveness, then the evaluation process is simple, but the accuracy and real-time capability of effectiveness assessment is poor

Engineering Contradiction:
Improveeffectiveness assessment accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system dynamically determines the region of effectiveness in real-time during gameplay based on current sensor data and predictive factors, rather than using static pre-defined zones. The region continuously adapts as athletes move and circumstances change, enabling accurate real-time effectiveness assessment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where sensor data from gameplay is continuously processed to update predictive factors, which then refine the region of effectiveness determination. Historical effectiveness data is also fed back to improve the accuracy of real-time assessments through machine learning models.

Inventive Principle:
Principle #23Feedback

2Loss of information

If real-time sensor data monitoring and machine learning analysis are implemented, then the spectator experience and athlete evaluation are improved, but the computational resources and processing time required increase

Engineering Contradiction:
Improvegameplay insight qualityVSAvoidcomputational energy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The system pre-processes sensor data during gameplay to identify and extract relevant predictive factors before performing the computationally intensive machine learning analysis. This preliminary filtering and feature extraction reduces the complexity and energy requirements of subsequent effectiveness calculations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the parameters and complexity of machine learning models based on the specific gameplay context, athlete performance levels, and available computational resources. This allows optimization of processing requirements while maintaining assessment accuracy.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the region of effectiveness is continuously updated in real-time, then the accuracy of effectiveness measurement is improved, but the system complexity and data processing requirements increase

Engineering Contradiction:
Improveeffectiveness measurement reliabilityVSAvoiddata processing system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the determination process into distinct modules: sensor data acquisition, predictive factor identification, historical data retrieval, machine learning analysis, and result output. This modular segmentation manages system complexity while enabling continuous real-time updates through coordinated operation of independent components.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12314870B2Dynamically determining a region of effectiveness of athletes during game play based on predictive factors
Publication Date: 2025.05.27 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12314870B2 patent drawing
  • US12314870B2 patent drawing
  • US12314870B2 patent drawing

AI summary

A computer-implemented method includes monitoring, by a computing device, sensor data during gameplay of a sporting event; determining, by the computing device, predictive factors associated with a target based on the monitoring the sensor data; determining, by the computing device, a real-time region of effectiveness for the target based on the predictive factors and training data identifying historical effectiveness of the target; and outputting, by the computing device, the real-time region of effectiveness for displaying the real-time region of effectiveness around the target.