Athletic Training System Using Video Game Engine for Animated Replay

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing athletic training systems and performance monitoring technologies struggle to accurately quantify and display performance-related data beyond simple end results, limiting their effectiveness in improving athletic performance.

Innovation Solution

An athletic training system that records athletic events using multiple cameras to track player positions and movements, processes the data through a video game engine, and displays the event in animated form with avatars, providing detailed performance metrics and coaching tools.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional performance monitoring systems are used, then simple end results (goals, points) can be easily quantified, but detailed performance-related data during athletic events cannot be accurately captured

Engineering Contradiction:
Improveperformance data accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple camera systems, tracking technology, and video game engine components into an integrated athletic training system. The camera system captures multiple angles simultaneously, the tracking software processes player positions and movements, and the video game engine renders animated replays - merging these separate functions into a unified system that comprehensively captures and analyzes athletic performance data

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces specialized intermediary components including tracking software that acts as a mediator between raw camera footage and meaningful performance data, and video game engines that serve as intermediaries to transform real-world athletic events into animated visual representations. These intermediaries bridge the gap between simple data capture and detailed performance analysis

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If detailed performance data is captured through multiple cameras and processing systems, then comprehensive analysis becomes possible, but the complexity and cost of the system increases

Engineering Contradiction:
Improveperformance information completenessVSAvoidrecording and processing system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent employs a multi-functional system where the camera array serves multiple purposes: capturing live events, tracking player positions, recording movements for analysis, and providing data for animated replays. The video game engine similarly performs multiple functions including data processing, animation rendering, and visual presentation. This multi-functionality reduces the need for separate specialized equipment for each task

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates virtual copies of athletic events through animated replays generated by video game engines. These digital replicas preserve all performance data and visual details of the original event, allowing comprehensive analysis without requiring multiple physical recording systems. The virtual copy contains the same performance information as the real event but can be manipulated and analyzed more efficiently

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250108284A1Athletic training system and method
Publication Date: 2025.04.03 NIKE INC
  • US20250108284A1 patent drawing
  • US20250108284A1 patent drawing
  • US20250108284A1 patent drawing

AI summary

An athletic training system has a data recording system and a data engine. The data recording system is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine is configured to receive data associated with the recorded athletic competition event. The data engine processes the data and displays the data as a replay of the event in animated form.