Attachable XR Control Module for Cross-Application Interaction

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Solution Overview

Problem

Current XR devices' control handles are limited in functionality and cannot cover the requirements of all XR applications, especially in special scenarios like shooting games, badminton, or golf, lacking sufficient immersion.

Innovation Solution

An interactive control apparatus is provided, which is independently attached to an interactive device and communicatively connected with an extended reality device. This apparatus processes input instructions from users and controls the extended reality device to display corresponding virtual interactive interfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a control handle is provided with modules such as attitude sensor, MCU, locating sensor, button and joystick to enhance interaction, then the interaction between users and virtual world is enhanced, but the control handle cannot cover the functions required by all XR applications and has limited functions

Engineering Contradiction:
Improveinteraction between users and virtual worldVSAvoidfunctions for different XR applications
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The control handle is divided into modular components (attitude sensor module, MCU module, locating sensor module, button module, joystick module) that can be independently attached to different interactive devices. This segmentation allows the same control module to serve multiple XR applications by being attached to different devices, thereby resolving the contradiction between ease of operation and adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control module is designed as a universal component that can be attached to various interactive devices (golf clubs, tennis rackets, badminton rackets, etc.) to provide the same interaction functions across different XR applications. This multi-functionality resolves the contradiction by enabling a single control module to serve multiple purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of manufacture

If the control handle is provided with fixed shape and structure, then the manufacturing is simple, but the control handle cannot be used perfectly in special scenarios (such as shooting games, badmintons or golfs) due to the limited shape thereof, thus lacking enough immersion

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidapplicability to special scenarios
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The control system is segmented into a universal control module and multiple interactive devices with different shapes. This allows the control module to remain simple in structure while adapting to different scenarios through attachment to device-specific interfaces, resolving the contradiction between manufacturing simplicity and scenario adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control module acts as an intermediary component that connects the user's interaction inputs to the XR application outputs, regardless of the specific interactive device shape. This intermediary role allows the control module to maintain a simple, standardized structure while enabling perfect fit for various special scenarios through the intermediate attachment mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Stability of the object's composition

If the control handle is integrated into the XR device, then the system is unified, but the control handle cannot be attached to different interactive devices and has limited application scenarios

Engineering Contradiction:
Improvesystem integrationVSAvoidattachment to different interactive devices
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The control system is segmented into a separate, attachable control module rather than being permanently integrated into a single XR device. This segmentation allows the control module to maintain system integration stability when attached to a specific device while enabling versatility across different interactive devices, resolving the contradiction between integration stability and adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control module transitions from a static, permanently integrated state to a dynamic, attachable state that can be connected to different interactive devices as needed. This dynamic attachment capability resolves the contradiction by allowing the system to be integrated when needed while maintaining the flexibility to adapt to different devices.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250291455A1Interactive control apparatus and interactive system
Publication Date: 2025.09.18 SHENZHEN RED ARROW TECH CO LTD
  • US20250291455A1 patent drawing
  • US20250291455A1 patent drawing
  • US20250291455A1 patent drawing

AI summary

The present invention relates to the technical field of computers, and discloses an interactive control apparatus and an interactive system. The interactive control apparatus comprises a housing and an interactive control module arranged in the housing; the interactive control apparatus is independently attached to an interactive device through the housing, and the interactive control apparatus is communicatively connected with an extended reality device through the interactive control module; and the interactive control module is used for processing input instructions executed by users on the interactive device and controlling the extended reality device according to processing results to display the corresponding virtual interactive interface. The technical solution of the present application can improve the immersive experience of users.