Incentivizing In-Person Interactions via Attendance Verification

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Solution Overview

Problem

Event hosts and promoters face challenges in identifying and engaging highly interested attendees, making it difficult to target them with promotions or rewards effectively.

Innovation Solution

A social media platform that matches users with similar interests and rewards them for attending events or visiting locations by verifying their presence through various methods, such as QR codes, NFC, or iBeacon technology, and awarding points based on duration of attendance, encouraging longer interactions and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a social media platform rewards users for attending events or visiting locations, then user engagement and attendance are improved, but difficulty in verifying genuine participation and preventing fraud increases

Engineering Contradiction:
Improveuser engagementVSAvoidverification accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent introduces an intermediary verification system using authentication tokens (QR codes, NFC tags, iBeacons) placed at physical locations as mediators between the user and the reward system. These intermediaries provide objective proof of presence that cannot be easily faked, resolving the contradiction between encouraging engagement and ensuring verification reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces manual verification methods with automated electronic verification systems using mobile devices, QR code scanning, NFC communication, and iBeacon technology. This substitution enables reliable automated verification of physical presence, allowing the system to maintain high engagement while ensuring accurate verification through technological means.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If multiple authentication methods are provided for verifying presence, then verification reliability is improved, but device complexity increases

Engineering Contradiction:
Improveattendance verificationVSAvoidauthentication system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements multiple authentication methods (QR code scanning, NFC communication, iBeacon detection) that can all be performed using a single mobile device. This multi-functionality approach allows the system to provide reliable verification through various技术手段 while keeping the user interface simple and unified, resolving the contradiction between verification reliability and system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Duration of action of moving object

If users are rewarded based on duration of attendance, then prolonged engagement is improved, but measurement precision requirements increase

Engineering Contradiction:
Improveevent attendance durationVSAvoidtime tracking accuracy
Core Design Contradiction:
Duration of action of moving objectVSMeasurement precision

Solution Approach 1:

The patent leverages the mobile device's built-in clock and location services to automatically track attendance duration without requiring external timing equipment. The system self-records the start and end times based on when the user checks in and checks out, providing accurate time measurement while keeping the implementation simple and eliminating the need for complex external timing systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11468467B1Incentivizing in-person interactions and customer engagement
Publication Date: 2022.10.11 HELLOJO LLC
  • US11468467B1 patent drawing
  • US11468467B1 patent drawing
  • US11468467B1 patent drawing

AI summary

Disclosed are various approaches for incentivizing in-person interactions and customer engagement. A computing device can receive a first indication of attendance of a user at an event and a second indication of attendance of the user at the event. The computing device can calculate an amount of time that the user attended the event. Then, the computing device can calculate an amount of reward points based at least in part on the amount of time that the user attended the event. Finally, the computing device can award the reward points to the user account of the user.