Attention Booster System for Visual Disorder Treatment

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Solution Overview

Problem

Patients, especially young children, often become bored or disengaged during passive treatment for visual disorders, leading to incomplete treatment and reduced effectiveness.

Innovation Solution

A system and method that measure user parameters, such as eye movement, to determine engagement with treatment content and present attention boosters, like interactive tests or occluding images, to maintain user attention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If passive treatment content is presented to the user, then treatment can be delivered, but user attention and engagement deteriorate over time

Engineering Contradiction:
Improvetreatment effectivenessVSAvoiduser disengagement time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system continuously monitors user parameters (eye movements, head position, physiological signals) to detect engagement levels and provides real-time feedback by presenting attention boosters when disengagement is detected, creating a closed-loop system that maintains treatment effectiveness

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The treatment system transitions from static passive content delivery to dynamic interactive content that adapts in real-time based on user engagement levels, allowing the system to respond to changing user states and maintain attention throughout the treatment session

Inventive Principle:
Principle #15Dynamics

2Reliability

If interactive elements are added to maintain attention, then user engagement improves, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The display device performs multiple functions: presenting treatment content, monitoring user parameters via sensors, processing engagement data, and delivering attention boosters, consolidating these functions into a single integrated system rather than separate components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically monitors user engagement and delivers appropriate attention boosters without requiring external intervention or complex manual control, enabling the system to self-regulate and maintain treatment effectiveness

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250114560A1Visual disorder treatment
Publication Date: 2025.04.10 LUMINOPIA INC
  • US20250114560A1 patent drawing
  • US20250114560A1 patent drawing
  • US20250114560A1 patent drawing

AI summary

Methods and systems for maintaining user attention during a treatment are disclosed. The method comprises measuring at least one user parameter when presenting treatment content to the user via at least one display screen, determining whether the user is engaged with the presented treatment content based on the at least one measured user parameter, presenting an attention booster to the user upon determining the user is not engaged with the treatment content. The system comprises at least one display apparatus configured to present treatment content to the user and a processor configured to execute instructions stored on a memory to measure at least one user parameter when the treatment content is presented to the user, determine whether the user is engaged with the presented treatment content based on the at least one measured user parameter, and output to the display apparatus an attention booster to the user upon determining the user is not engaged with the presented treatment content.