Attention-Based Reinforcement Learning for Simulation-Real Transfer

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Reinforcement learning models trained in simulations often perform poorly in real-world environments due to mismatches in system parameters, unmodeled dynamics, and measurement errors, making adaptation to non-trivial variations challenging.

Innovation Solution

The implementation of attention-based reinforcement learning models with attention layers that learn to assign importance to environmental features, allowing for joint training of perception and dynamics sub-models, and enabling better generalizability across simulation and real-world environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If reinforcement learning models are trained using simulations, then training efficiency is improved, but performance in real-world environments deteriorates due to simulation-real mismatch

Engineering Contradiction:
Improvetraining efficiencyVSAvoidreal-world performance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent introduces domain adaptation layers as an intermediary component between the simulation-trained model and the real-world environment. These layers act as a mediator that translates the simulation-based representations into real-world applicable representations, bridging the simulation-real gap without requiring complete retraining from scratch.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent performs preliminary training in the simulation environment to establish a baseline model, then applies domain adaptation techniques as a preliminary step before real-world deployment. This preliminary action in simulation allows the system to benefit from efficient simulation training while preparing for real-world transfer through pre-computed adaptation parameters.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If simulations are made more realistic to capture subtle details, then real-world transferability is improved, but computational complexity and training resources increase

Engineering Contradiction:
Improvereal-world transferabilityVSAvoidsimulation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the learning process into two distinct phases: simulation-based pre-training and real-world fine-tuning with domain adaptation. This segmentation allows the use of simplified simulations for initial learning while using more complex real-world data only when necessary, reducing the overall computational burden compared to using complex simulations throughout.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies domain adaptation selectively to specific features and parameters that exhibit significant simulation-real discrepancies, rather than uniformly increasing simulation complexity across all aspects. This local quality approach focuses computational resources on the most critical mismatched features.

Inventive Principle:
Principle #3Local quality

3Reliability

If domain adaptation is performed to improve real-world performance, then model effectiveness is improved, but additional training resources and time are required

Engineering Contradiction:
Improvereal-world performanceVSAvoidadaptation training time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent changes the parameters of the pre-trained model through domain adaptation techniques, adjusting specific weights and features to better match real-world distributions. This parameter adjustment approach is more efficient than complete retraining, as it builds upon the existing simulation-trained parameters rather than starting from scratch.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates an adapted version of the simulation-trained model by copying the base architecture and pre-trained parameters, then applies domain adaptation to this copy. This allows the original simulation model to be preserved while creating an optimized real-world version, avoiding the need to retrain the entire system.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11900244B1Attention-based deep reinforcement learning for autonomous agents
Publication Date: 2024.02.13 AMAZON TECH INC
  • US11900244B1 patent drawing
  • US11900244B1 patent drawing
  • US11900244B1 patent drawing

AI summary

A data source configured to provide a representation of an environment of one or more agents is identified. Using a data set obtained from the data source, a neural network-based reinforcement learning model with one or more attention layers is trained. Importance indicators generated by the attention layers are used to identify actions to be initiated by an agent. A trained version of the model is stored.