Gameplay System for Attention Training Using Synchronized Visual and Audio Stimuli
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Solution Overview
Problem
Current games for helping children develop focus are inadequate as they lack a combination of visual and aural inputs and do not provide a step-by-step process to improve attention in children with ADHD and autism.
Innovation Solution
A gameplay system that includes a display device showing a moving object and cursor traversing geometric shapes, synchronized with audio frequencies, and an input device for spatial input, along with an EEG sensor to analyze attention levels, incrementing a points counter based on user engagement and attention level.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing games are used to help children develop focus, then children can engage in game play, but the games lack combination of visual and aural inputs and do not provide step-by-step process to improve focus
Solution Approach 1:
The patent combines visual inputs (moving images of objects traversing geometric shapes) and aural inputs (synchronized acoustic waves) into a single gameplay system. This merging of sensory modalities creates a multi-sensory experience that engages children more effectively while providing structured focus improvement, directly addressing the limitation of existing games that use only one type of input.
Solution Approach 2:
The gameplay is divided into multiple levels with progressively difficult geometric shapes and speeds. Each level represents a step in the focus improvement process, allowing children to build attention skills systematically. This segmentation into manageable steps addresses the need for a step-by-step process while maintaining an engaging experience.
2Ease of operation
If existing games are used to help children develop focus, then children can play, but they do not offer a step-by-step process to improve focus
Solution Approach 1:
The gameplay is divided into multiple levels with progressively difficult geometric shapes and speeds. Each level represents a step in the focus improvement process, allowing children to build attention skills systematically. This segmentation into manageable steps addresses the need for a step-by-step process while maintaining an engaging experience.
Solution Approach 2:
The system provides real-time feedback through points counters and synchronized audio cues that respond to the child's tracking performance. This feedback mechanism motivates children to maintain focus while clearly demonstrating progress through visible and audible rewards, making the focus improvement process both structured and engaging.
3Reliability
If the gameplay system includes multiple sensors and devices, then attention ability can be effectively increased, but the device complexity increases
Solution Approach 1:
The gameplay system is designed to be accessible on various platforms including computers, tablets, and smartphones. The same core gameplay mechanics work across different devices, making the system universally applicable while avoiding the need for specialized expensive equipment. This universality maintains reliability of attention improvement without requiring complex hardware for each platform.
Data Source
AI summary
Disclosed is a system for increasing attention ability of a user using a gameplay. The system may include a display device configured to display a moving image comprising an object, a cursor and a points counter. Further, the system may include an audio device configured to produce acoustic waves based on a sound data associated with a level. Further, the system may include an input device configured to receive a spatial input data. Further, the system may include a processing device communicatively coupled to each of the display device, the audio device and the input device. Further, the system may include a storage device communicatively coupled to the processing device. Further, the storage device may be configured to store digital data corresponding to an object, a cursor, a current cursor location, a previous cursor location, a geometric shape and the sound data in association with the multiple level indicators.


