Gameplay System for Attention Training Using Synchronized Visual and Audio Stimuli

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Solution Overview

Problem

Current games for helping children develop focus are inadequate as they lack a combination of visual and aural inputs and do not provide a step-by-step process to improve attention in children with ADHD and autism.

Innovation Solution

A gameplay system that includes a display device showing a moving object and cursor traversing geometric shapes, synchronized with audio frequencies, and an input device for spatial input, along with an EEG sensor to analyze attention levels, incrementing a points counter based on user engagement and attention level.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing games are used to help children develop focus, then children can engage in game play, but the games lack combination of visual and aural inputs and do not provide step-by-step process to improve focus

Engineering Contradiction:
Improvecombination of visual and aural inputsVSAvoidgameplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines visual inputs (moving images of objects traversing geometric shapes) and aural inputs (synchronized acoustic waves) into a single gameplay system. This merging of sensory modalities creates a multi-sensory experience that engages children more effectively while providing structured focus improvement, directly addressing the limitation of existing games that use only one type of input.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gameplay is divided into multiple levels with progressively difficult geometric shapes and speeds. Each level represents a step in the focus improvement process, allowing children to build attention skills systematically. This segmentation into manageable steps addresses the need for a step-by-step process while maintaining an engaging experience.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If existing games are used to help children develop focus, then children can play, but they do not offer a step-by-step process to improve focus

Engineering Contradiction:
Improvestep-by-step processVSAvoidfocus improvement efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The gameplay is divided into multiple levels with progressively difficult geometric shapes and speeds. Each level represents a step in the focus improvement process, allowing children to build attention skills systematically. This segmentation into manageable steps addresses the need for a step-by-step process while maintaining an engaging experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides real-time feedback through points counters and synchronized audio cues that respond to the child's tracking performance. This feedback mechanism motivates children to maintain focus while clearly demonstrating progress through visible and audible rewards, making the focus improvement process both structured and engaging.

Inventive Principle:
Principle #23Feedback

3Reliability

If the gameplay system includes multiple sensors and devices, then attention ability can be effectively increased, but the device complexity increases

Engineering Contradiction:
Improveattention improvement effectivenessVSAvoidsystem component count
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gameplay system is designed to be accessible on various platforms including computers, tablets, and smartphones. The same core gameplay mechanics work across different devices, making the system universally applicable while avoiding the need for specialized expensive equipment. This universality maintains reliability of attention improvement without requiring complex hardware for each platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11491398B2Methods and systems for increasing attention ability of a user using a gameplay
Publication Date: 2022.11.08 TEDESCO CHARLES
  • US11491398B2 patent drawing
  • US11491398B2 patent drawing
  • US11491398B2 patent drawing

AI summary

Disclosed is a system for increasing attention ability of a user using a gameplay. The system may include a display device configured to display a moving image comprising an object, a cursor and a points counter. Further, the system may include an audio device configured to produce acoustic waves based on a sound data associated with a level. Further, the system may include an input device configured to receive a spatial input data. Further, the system may include a processing device communicatively coupled to each of the display device, the audio device and the input device. Further, the system may include a storage device communicatively coupled to the processing device. Further, the storage device may be configured to store digital data corresponding to an object, a cursor, a current cursor location, a previous cursor location, a geometric shape and the sound data in association with the multiple level indicators.