Attract Package Scheduling for Wagering Game Machines
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Solution Overview
Problem
Wagering game machines face a challenge in attracting players due to repetitive and monotonous splash screens and sequences, necessitating improved methods to increase user interest.
Innovation Solution
Implementing an attract scheduling system that manages the display of attract packages on wagering game machines, allowing players to preview upcoming games and scheduling their presentation to maintain interest through periodic introduction of new content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If splash screens and sequences are constantly replayed to attract players, then player attraction is maintained, but the content becomes repetitive and monotonous
Solution Approach 1:
The system displays attract packages for upcoming games before they are actually playable. This preliminary presentation of future content creates anticipation and maintains player interest without requiring constant replay of the same sequences, thereby resolving the contradiction between maintaining attraction and avoiding repetitiveness.
Solution Approach 2:
The attract scheduling system dynamically manages when different attract packages are displayed based on game release schedules and player engagement patterns. This dynamic adjustment prevents monotony by introducing varied content at appropriate times while maintaining effective player attraction strategies.
2Adaptability or versatility
If attract packages are displayed continuously to showcase upcoming games, then player engagement is enhanced, but the display time for actual gaming is reduced
Solution Approach 1:
The system implements periodic display of attract packages at strategically determined intervals rather than continuous display. This periodic action maintains player engagement through anticipation while preserving substantial gaming time, resolving the contradiction between enhanced engagement and time loss.
Solution Approach 2:
Attract packages are displayed in advance of actual game availability, creating anticipation that motivates players to return to the machine when games become playable. This preliminary action generates engagement without requiring continuous display during gaming sessions, thereby reducing time loss.
3Stability of the object's composition
If the same game content is displayed repeatedly to maintain interest, then the display remains consistent, but player interest decreases due to monotony
Solution Approach 1:
The system maintains display consistency by presenting attract packages that faithfully represent upcoming games before release. These pre-displayed packages provide stable, recognizable content while generating player interest through anticipation of future gameplay, resolving the contradiction between consistency and interest.
Solution Approach 2:
The attract scheduling system changes the temporal parameters of content display by introducing new attract packages at specific intervals based on game release schedules. This parameter change maintains display consistency within each package while varying the overall content sequence to sustain player interest.
Data Source
AI summary
Apparatus, systems, and methods to manage attract software package access, storage, and execution scheduling for wagering game machines. A wagering game machine may operate to determine the availability of one or more attract packages, as well as to determine whether any available attract packages comprise an active attract package based on one or more schedules. The gaming machine may access one or more of the available, active attract packages and present them. The attract packages and associated schedules can be loaded into the gaming machine using a number of mechanisms, including a server and a machine-readable medium.


