Audience Adjusted Gaming Mechanics for Streaming Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game streaming technologies lack interactive elements, failing to effectively engage audiences and increase viewership, which hampers the gaming industry's revenue generation and player incentives.

Innovation Solution

A system and method that allow audiences to influence game mechanics, such as difficulty levels and player attributes, based on viewer count, donations, and popularity, enabling dynamic adjustments to game scenarios and player advantages, thereby increasing audience engagement and revenue potential.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games are streamed with basic chat and message abilities, then viewers can watch the game, but audience engagement remains limited and viewership cannot be significantly increased

Engineering Contradiction:
Improveaudience engagementVSAvoidgame streaming system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adjustment of game mechanics based on real-time audience interaction. Viewers can influence game difficulty, player attributes, and game scenarios through audience points and interactive voting, transforming the static game stream into a dynamic, adaptable experience that responds to audience preferences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where audience actions (donations, messages, votes) are converted into audience points that directly affect game mechanics. This feedback mechanism allows viewers to see the immediate impact of their engagement on the game outcome, increasing participation and viewership.

Inventive Principle:
Principle #23Feedback

2Productivity

If interactive elements are added to increase audience engagement, then viewership and revenue can be increased, but the system complexity and development cost increase

Engineering Contradiction:
Improverevenue generationVSAvoidgame streaming system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional audience interaction system where a single audience points mechanism serves multiple purposes: adjusting game difficulty, modifying player attributes, unlocking special scenarios, and rewarding active viewers. This universal system consolidates multiple interactive features into one cohesive framework, reducing overall system complexity while maximizing engagement opportunities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically changes game parameters (difficulty level, player stats, scenario conditions) based on audience points accumulation. This parameter-based control mechanism provides a flexible framework for implementing various interactive features without requiring separate complex systems for each function.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If game mechanics are dynamically adjusted based on audience support, then audience participation and engagement increase, but game fairness and consistency may be compromised

Engineering Contradiction:
Improveaudience participationVSAvoidgame fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements preliminary balancing by setting baseline game parameters and establishing audience point thresholds before game commencement. The system pre-defines the range of acceptable modifications and ensures that audience influence operates within predetermined boundaries, maintaining game fairness while enabling participation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts game mechanics within a controlled framework where all modifications are transparent and rule-based. The dynamic nature allows adaptation to audience preferences while maintaining reliability through consistent application of predefined adjustment rules and balanced parameter ranges.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11833434B2Audience adjusted gaming
Publication Date: 2023.12.05 EBAY INC
  • US11833434B2 patent drawing
  • US11833434B2 patent drawing
  • US11833434B2 patent drawing

AI summary

A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.