Audience Interaction System Using Motion Sensors
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Solution Overview
Problem
Existing methods for measuring audience response during performances are limited in providing comprehensive and real-time data, often relying on manual interactions, small minority participation, or imperfect aggregate measurements, which fail to engage audiences effectively.
Innovation Solution
An audience interaction system utilizing body-worn motion-sensing devices that collect and process movement and physiological data, along with user-entered inputs, to generate user and group reaction and choice data, providing targeted feedback and enhancing engagement through competition and real-time adjustments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If manual interaction methods (dialing in, email, text messages) are used to measure audience response, then implementation is simple and accessible, but the information obtained is limited and audience engagement is low
Solution Approach 1:
The patent replaces manual interaction methods (dialing, texting, emailing) with automatic motion-sensing technology. The motion sensors automatically detect audience movements such as clapping, cheering, and booing without requiring any manual input from audience members, thereby capturing comprehensive emotional data while eliminating operational barriers.
Solution Approach 2:
The system enables self-service measurement by having the audience's natural movements automatically captured and analyzed by the motion sensors. The audience members simply express their emotions through natural gestures, and the system autonomously processes this data to generate real-time feedback, eliminating the need for deliberate interaction efforts.
2Productivity
If individual wireless keyboards are provided to measure audience response, then real-time data collection is improved, but device complexity and cost increase
Solution Approach 1:
The patent extracts the data collection function from complex input devices like wireless keyboards and relocates it to simple motion sensors. By taking out the sensing capability from elaborate equipment and embedding it in lightweight, inexpensive motion-detecting devices, the system achieves real-time data collection without the complexity and cost of traditional keyboards.
Solution Approach 2:
The patent substitutes mechanical input devices (keyboards requiring physical key presses) with motion sensors that detect natural audience movements. This replacement eliminates the need for complex mechanical interfaces while maintaining real-time data collection capability, as the sensors automatically capture emotional responses through motion detection.
3Loss of information
If social media networks are used to gauge audience response, then audience feedback can be collected, but only a small minority of vocal fans or opponents participate
Solution Approach 1:
The motion-sensing system enables self-service feedback collection where audience members automatically contribute data through their natural movements. Unlike social media requiring deliberate action to post comments, the motion sensors continuously capture emotional responses as they naturally occur, eliminating participation barriers and engaging the entire audience rather than just vocal minorities.
4Productivity
If human observers monitor audience reactions in a theater, then real-time aggregate response is measured, but measurement precision and individual differentiation are lost
Solution Approach 1:
The patent segments the audience measurement function into individual motion sensor units, each capturing data from specific audience members or sections. This segmentation allows the system to maintain real-time monitoring capability while simultaneously preserving individual response details, as each sensor independently records precise motion data that can be aggregated or analyzed separately.
Data Source
AI summary
A method of facilitating audience interaction comprising determining a user-current state, based on at least one of user-entered input to be provided by a user on a device that is to be worn by the user and movement data to be received from the device. The determination of the user-current state includes determining a choice and a reaction of the user, and generating the user-current state, based on the determination.


