Graphical Audience Request Interface for Remote Performer Interaction
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Solution Overview
Problem
Attendees at live events are typically passive consumers and lack effective means to interact with or influence performers, despite advancements in mobile devices and internet connectivity.
Innovation Solution
A computer-implemented method and system enabling users to remotely influence performers through a customer device, which includes displaying a graphical user interface to input requests, agree to terms and conditions, and transmit the request to a performer device after acceptance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional live event setup is used, then the performer can deliver a live performance, but the audience members remain passive consumers with no effective means to interact with or influence the performer
Solution Approach 1:
The patent introduces a mobile device as an intermediary between the audience member and the performer. The device includes a graphical user interface that receives user inputs (requests, feedback, suggestions) and transmits them to the performer's device, enabling interaction without direct contact. This mediator resolves the contradiction by providing a practical communication channel that maintains the live performance format while enabling audience influence.
Solution Approach 2:
The system implements a feedback loop where audience members can send inputs to the performer and receive responses or acknowledgments in real-time during the performance. The graphical user interface displays status indicators showing whether requests have been received, are being processed, or have been fulfilled. This feedback mechanism enables dynamic interaction while maintaining the flow of the live event.
2Adaptability or versatility
If real-time interaction between audience and performer is enabled, then audience engagement increases, but system complexity increases due to need for communication infrastructure
Solution Approach 1:
The patent leverages the universal capabilities of modern mobile devices (processors, displays, communication interfaces) to enable interaction. Rather than creating a specialized complex system, the invention uses off-the-shelf smartphones or tablets that attendees already possess. The performer's device serves multiple functions: receiving inputs, displaying audience feedback, and potentially controlling performance elements, thereby reducing overall system complexity through multi-functionality.
3Adaptability or versatility
If audience members can influence the performance in real-time, then engagement and participation are enhanced, but the performer loses artistic control and structure
Solution Approach 1:
The patent implements a dynamic interaction model where the performance structure can adapt to audience inputs in real-time. The performer receives feedback during the performance and can adjust their delivery, timing, or content based on audience responses. The system allows for dynamic modification of the performance flow while maintaining overall structural integrity through the performer's artistic judgment and the structured nature of the feedback mechanism.
Solution Approach 2:
The performer maintains control by selectively choosing which audience inputs to incorporate. The system empowers the performer to filter, prioritize, and integrate audience feedback according to their artistic vision and the performance's needs. This self-service approach allows the performer to maintain artistic integrity while benefiting from audience engagement, resolving the contradiction between influence and control.
Data Source
AI summary
A computer-implemented method of remotely influencing a performer at a live event is disclosed herein. The method, for example, can be implemented via a customer device including a display, a processor, and a memory configured to store an application that, when executed by the processor, causes the processor to perform the method. The method can include displaying a graphical user interface configured to receive user inputs, receiving a first user input including a user request for the performer to take a user-specified action during the live event, displaying terms and conditions associated with the user request, receiving a second user input including a user acceptance of the terms and conditions associated with the user request, and transmitting the user request to a performer device upon receiving the user acceptance of the terms and conditions associated with the user request.


