Audio Analysis System for Dynamic Game Element Integration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current computer games lack the ability to effectively incorporate and utilize external audio content to dynamically enhance gameplay experiences, limiting user interaction and immersion.

Innovation Solution

A method and system that allow users to import external audio content, analyze its acoustic characteristics, and integrate it into the game to affect various game attributes such as graphical, gameplay, and audio elements, enabling dynamic and customizable experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If external audio content is imported and analyzed to affect gameplay, then user interaction and immersion are enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio content serves multiple functions within the game system. It can be used as weapons, shields, or environmental effects, and the same audio processing system handles both analysis and integration tasks, reducing the need for separate specialized systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically analyzes the acoustic characteristics of imported audio content and determines appropriate gameplay integrations without requiring manual configuration. The audio content essentially configures itself by providing its inherent acoustic properties that the system interprets and applies.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If external audio content is imported and integrated into the game, then gameplay experience is enhanced, but processing requirements increase

Engineering Contradiction:
Improvegameplay experienceVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system extracts only the essential acoustic characteristics from the imported audio content rather than processing the entire audio file continuously. By isolating and analyzing only the relevant acoustic parameters, the system reduces processing requirements while maintaining enhanced gameplay experience.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If acoustic analysis is performed on imported audio, then gameplay customization is improved, but analysis time increases

Engineering Contradiction:
Improvegameplay customizationVSAvoidanalysis time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The acoustic characteristics of imported audio content are analyzed and processed in advance before being integrated into the gameplay. This preliminary analysis allows the system to have audio content ready for immediate use, reducing real-time processing delays during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9694282B2Importing audio to affect gameplay experience
Publication Date: 2017.07.04 ADEIA MEDIA HOLDINGS INC
  • US9694282B2 patent drawing
  • US9694282B2 patent drawing
  • US9694282B2 patent drawing

AI summary

Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.