Ambient Audio App Discovery and Artist Control

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Solution Overview

Problem

In the crowded app marketplace, users face difficulties in discovering new apps, with existing methods like searching iTunes or relying on friends' recommendations not scaling well, and artists have limited control over how their content is presented and experienced.

Innovation Solution

A system where a microphone-equipped user device samples ambient content, generates content-identifying data, and automatically looks up and installs recommended apps, allowing content to select the appropriate software, optimizing the device to the user's preferences and providing artists with control over the presentation of their work.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users manually search and download apps from app stores, then users can discover and install apps, but the process requires significant user time and effort, and does not scale well in crowded marketplaces

Engineering Contradiction:
Improveapp discovery processVSAvoidtime to discover and install apps
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system enables automatic app discovery and installation by having the device autonomously sample ambient audio content, identify it through fingerprinting, and retrieve associated apps without user intervention. The device serves itself by automatically completing the entire workflow from content detection to app installation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-associates app information with content fingerprints in advance. When content is detected in the environment, the device already has the necessary app metadata ready, enabling immediate retrieval and installation without requiring users to search or make decisions.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If artists have no control over content presentation, then content can be experienced in various ways, but artists cannot ensure their creative vision is preserved

Engineering Contradiction:
Improvecontent presentation flexibilityVSAvoidartist's creative intent
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system incorporates artist-specified feedback mechanisms where content creators define preferred apps and presentation parameters that are stored with the content fingerprint. The system retrieves and enforces these preferences when the content is detected, creating a feedback loop that preserves artistic intent while allowing flexible delivery.

Inventive Principle:
Principle #23Feedback

3Productivity

If the system automatically detects and installs apps based on ambient content, then app discovery is simplified and user time is reduced, but the system complexity increases

Engineering Contradiction:
Improveapp installation speedVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system employs a universal content fingerprinting approach that works across multiple content types (music, podcasts, videos) and platforms. The same core infrastructure handles audio sampling, fingerprint matching, and app retrieval, reducing overall system complexity despite the automated multi-step process.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution simplifies app discovery, optimizes user devices to their content preferences, and ensures artistic control over how content is experienced, enhancing user engagement and fostering competition in the app marketplace.

Implementation Method 1

a microphone-equipped user device samples ambient content

Methodology Applied
Scientific EffectSound sampling: Sound

Data Source

PatentUS9240021B2Smartphone-based methods and systems
Publication Date: 2016.01.19 DIGIMARC LLC
  • US9240021B2 patent drawing
  • US9240021B2 patent drawing
  • US9240021B2 patent drawing

AI summary

Technologies involving portable devices, such as smartphones and tablet computers, are disclosed. One arrangement enables a creator of content to select software with which that creator's content should be rendered—assuring Continuity between artistic intention and delivery. Another uses the camera of a smartphone to identify nearby subjects, and take actions based thereon. Others rely on near field chip (RFID) identification of objects, or on identification of audio streams (e.g., music, voice). Some technologies concern improvements to the user interfaces associated with such devices. Others involve use of these devices in shopping, text entry, sign language interpretation, and vision-based discovery. Still other improvements are architectural in nature, e.g., relating to evidence-based state machines, and blackboard systems. Yet other technologies concern use of linked data in portable devices—some of which exploit GPU capabilities. Still other technologies concern computational photography. A great variety of other features and arrangements are also detailed.