Audio-Based Augmented Reality Spatialization for Visually Impaired Accessibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional augmented reality (AR) technologies are predominantly visual, making them difficult or impossible for visually impaired individuals to use and presenting challenges such as the need for undivided visual attention and the cost, fragility, and unwieldiness of head-mounted displays.

Innovation Solution

A computer-implemented method and system for providing audio-based AR, which uses machine learning models and audio spatialization to identify and classify objects in an environment, associating audio tags with sounds that appear to emanate from these objects, allowing users to interact through spoken questions and receive answers, and generating audio spatialization data to simulate sound propagation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional visual AR technologies are used, then AR functionality is provided, but accessibility for visually impaired users is poor

Engineering Contradiction:
ImproveAccessibility for visually impaired usersVSAvoidUsability for visually impaired users
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent replaces visual display mechanisms with acoustic output mechanisms. Instead of using screens, lenses, and visual interfaces, the system uses speakers, audio processing, and spatial sound positioning to convey AR information. This substitution makes the technology accessible to visually impaired users who cannot rely on visual displays.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent changes the sensory modality parameter from visual to acoustic. By transforming the output medium from light-based displays to sound-based audio cues, the system adapts to the needs of visually impaired users while maintaining the core AR functionality of overlaying digital information on the physical world.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If head-mounted displays are used for AR, then immersive AR experience is provided, but cost, fragility, and unwieldiness increase

Engineering Contradiction:
ImproveImmersive AR experienceVSAvoidHardware cost and fragility
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the audio processing and output components from the traditional head-mounted display system. By separating the acoustic AR functionality from the visual display hardware, the system eliminates the need for expensive, fragile optical components while maintaining immersive AR capabilities through spatial audio alone.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent employs standard audio output devices (speakers, headphones) that are inexpensive and widely available, replacing costly specialized display hardware. This approach uses common, durable components to achieve AR functionality without the high cost and fragility of head-mounted displays.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Loss of information

If visual AR interfaces are used, then information is displayed, but undivided visual attention is required

Engineering Contradiction:
ImproveInformation deliveryVSAvoidVisual attention requirement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent transitions the information delivery from the visual dimension to the auditory dimension. By using spatial audio cues that can be perceived without visual engagement, the system delivers AR information while allowing users to maintain visual attention on their surroundings or other tasks.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP3502866B1Systems and methods for audio-based augmented reality
Publication Date: 2022.12.21 META PLATFORMS INC
  • EP3502866B1 patent drawingFigure 1
  • EP3502866B1 patent drawingFigure 2
  • EP3502866B1 patent drawingFigure 3

AI summary

Systems, methods, and non-transitory computer readable media are configured to receive a user request to identify at least one object of an environment in which a computing device is situated. A classification for the at least one object can be received. Subsequently, an audio tag based on the classification for the at least one object can be placed in a representation of the environment. The audio tag can be associated with a sound perceived by a user to be emanating from the least one object.