Audio Communication Buffering for Complete Message Storage
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Solution Overview
Problem
Conventional audio communication technologies either support real-time or time-delayed communication but not both simultaneously, resulting in incomplete message storage and lack of real-time playback and future retrieval capabilities.
Innovation Solution
A computer-based audio communicating process that receives, buffers, and transmits complete audio messages, allowing real-time listening and future playback, with options for responding and prioritization, along with status-based transmission control and privacy policies.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If conventional audio communication systems store messages in real-time during delivery, then the message can be recorded, but the complete message cannot be stored if the recipient answers during delivery
Solution Approach 1:
The system buffers the complete audio message in memory before presenting it to the recipient, ensuring the entire message is captured and stored regardless of when the recipient answers. This preliminary buffering action prevents any portion of the message from being lost.
Solution Approach 2:
A buffer memory acts as an intermediary between the incoming audio signal and the storage system. The buffer temporarily holds the complete message, allowing the system to separate the message reception process from the message delivery process, ensuring completeness is maintained.
2Speed
If the system provides real-time audio communication, then immediate interaction is possible, but time-delayed retrieval and replay capabilities are not available
Solution Approach 1:
The audio communication system is designed to handle multiple communication modes through a single unified architecture. The buffer memory and control logic enable the system to function as both a real-time communication device and a time-delayed message retrieval system, providing versatility without requiring separate systems.
Solution Approach 2:
The system dynamically adapts its operation mode based on recipient availability and user preferences. The buffer can be configured for immediate playback (real-time mode) or delayed playback (time-delayed mode), allowing the system to transition between different communication paradigms as needed.
3Duration of action of stationary object
If the system stores complete audio messages for future retrieval, then message replay is possible, but real-time listening and immediate response capabilities are reduced
Solution Approach 1:
The complete message is buffered in advance in memory, preparing it for both immediate and delayed playback. This preliminary buffering ensures that when the recipient answers, the entire message is already available in ready-state, enabling instant playback without delay.
Solution Approach 2:
The buffered message remains in memory continuously available, allowing the recipient to listen to the complete message immediately upon answering, or to replay it later at their convenience. The message stays in a ready-state, maintaining continuous availability without interruption.
Data Source
AI summary
A system receives a complete audio message from an originator, and transmits the complete audio message to a destination. The system buffers the complete audio message at the destination. The complete audio message is capable of being played at the destination during the buffering. The system provides an ability to replay the complete audio message at the destination after the buffering of the complete audio message. The system provides an ability to respond to the complete audio message.


