Playback-Position Audio Effect Preview for Selective Clip Editing
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Solution Overview
Problem
Existing audio data processing methods fail to meet user requirements for adding voice changing effects, lacking the ability to audition and selectively apply sound effects at desired positions, leading to unsatisfactory user experiences.
Innovation Solution
A method and device for processing audio data that allows users to acquire a playback position, audition a first sound effect, and add it to a segment of audio data, followed by receiving an instruction to add a second sound effect of specified length to another segment, enabling user selection and auditioning of satisfying sound effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If sound effects are added to audio data without auditioning, then the processing speed is improved, but the user satisfaction deteriorates
Solution Approach 1:
The system performs preliminary auditioning of sound effects before final application to audio data. The method plays back the audio data with the sound effect superimposed in advance, allowing users to evaluate the effect before it is permanently added, thus resolving the contradiction between processing speed and user satisfaction.
Solution Approach 2:
The system implements a feedback mechanism where users can listen to the sound effect preview and provide selection input based on their evaluation. This feedback loop allows users to choose whether to apply the sound effect, ensuring user satisfaction while maintaining efficient processing through automated playback and selection tracking.
2Adaptability or versatility
If users can audition sound effects at any position, then the adaptability is improved, but the device complexity increases
Solution Approach 1:
The audio data is divided into segments with specific playback positions, and sound effects can be applied to different segments independently. The system segments the audio processing into manageable units (audio data, sound effects, playback positions) that can be independently controlled and combined, enabling flexible application without excessive complexity.
Solution Approach 2:
The system creates a universal audio processing framework that can handle multiple sound effects, multiple audio segments, and various playback positions through a unified method. This multi-functional approach allows the same core mechanism to serve diverse sound effect application scenarios, improving adaptability while controlling complexity through reuse.
Data Source
AI summary
The embodiments of the present disclosure relate to an audio data processing method and apparatus, and a device and a storage medium. The method comprises: acquiring a first play position of first audio data, and an audition instruction of a user for a first sound effect; adding the first sound effect to a first audio clip in the first audio data, generating sound effect audition data and playing same; and if a first addition instruction of the user for a second sound effect is received, according to information of a first addition length carried in the first addition instruction, adding the second sound effect to a second audio clip, which takes the first play position as a start position, in the first audio data, so as to obtain second audio data. By means of the solution provided in the embodiments of the present disclosure, a sound effect addition operation can be simplified, sound effect addition results are enriched, and the user experience is also enhanced.


