Audio Combination System for Remote Event Immersion

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Solution Overview

Problem

Remote viewing of live events lacks the immersive experience of being physically present, particularly in terms of crowd sounds, which are not effectively replicated by existing technologies.

Innovation Solution

A system and method that combines and plays back audio from multiple user devices to create a crowd-like sound experience, using a backend server with audio processing and digital filters to simulate the atmosphere of a large gathering, such as a stadium, by analyzing user input sounds, rejecting noise, and applying echo and digital filters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If remote viewing is provided for live events, then viewers can access events from any location, but the immersive experience of being physically present in a crowd is lost

Engineering Contradiction:
Improveremote viewing accessibilityVSAvoidcrowd atmosphere and sounds
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent combines audio inputs from multiple remote viewers to create a synthesized crowd sound that mimics the atmosphere of a physical gathering. Individual audio streams are merged and processed to produce collective crowd noises, cheers, and reactions that remote viewers can hear, thereby restoring the sensory experience of being in a crowd despite physical separation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system creates artificial copies of crowd sounds by processing and combining individual viewer audio inputs. Rather than transmitting actual crowd sounds from a physical location, the system synthesizes equivalent acoustic experiences through digital audio manipulation, echo effects, and filtering to replicate the sensation of being surrounded by a live audience.

Inventive Principle:
Principle #26Copying

2Loss of information

If individual audio inputs from multiple users are combined, then a crowd-like sound experience is created, but complex audio processing is required

Engineering Contradiction:
Improvecrowd atmosphere replicationVSAvoidaudio processing system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The backend server implements a multi-functional audio processing system that performs multiple operations in a unified architecture: audio capture, noise filtering, echo addition, volume normalization, and stream combining. This universal processing pipeline handles diverse input conditions from multiple users through a single integrated system, managing complexity through functional consolidation rather than separate specialized components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts audio parameters including echo delay times, filter frequencies, volume levels, and mixing ratios based on the number of active users and their individual audio characteristics. By continuously modifying these parameters, the system adapts the audio processing complexity to match the current crowd size and acoustic conditions, optimizing the crowd sound synthesis while managing system resources.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11853641B2System and method for audio combination and playback
Publication Date: 2023.12.26 HEARMECHEER INC
  • US11853641B2 patent drawing
  • US11853641B2 patent drawing
  • US11853641B2 patent drawing

AI summary

A system and method for audio combination and playback which replicates the sounds made by a crowd gathered together in one place.