Audio Controller Mixing Prerecorded Bites with Live Mic Input
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Solution Overview
Problem
Existing audio systems for online multiplayer games do not allow players to easily integrate prerecorded sound bites into their real-time audio interactions, limiting the depth and creativity of in-game interactions.
Innovation Solution
An audio system comprising an electronic controller that receives input audio signals from a microphone and combines them with prerecorded sound bites to create an output audio signal, which is then transmitted to an online game environment, along with associated software that manages user inputs and sound bites.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players use only real-time audio communication in online multiplayer games, then the system remains simple and easy to operate, but the depth and creativity of in-game interactions is limited
Solution Approach 1:
The patent combines real-time audio communication from microphones with prerecorded sound bites into a unified audio output system. The electronic controller merges these two audio sources, allowing players to integrate pre-recorded phrases with live speech seamlessly, thereby enhancing interaction depth without requiring separate systems for each function.
Solution Approach 2:
The audio system is designed to perform multiple functions: it handles real-time microphone input, processes prerecorded sound bites, combines these audio sources, and transmits the composite signal to the game environment. This multi-functional approach allows a single system to provide both simple communication and enhanced creative interaction capabilities.
2Adaptability or versatility
If players integrate prerecorded sound bites into real-time audio, then the gaming experience is enriched, but the setup becomes more complex
Solution Approach 1:
The system automatically manages the integration of prerecorded sound bites with real-time audio without requiring manual configuration. The electronic controller handles the mixing and synchronization of audio sources autonomously, and the system can self-adjust based on detected speech patterns, reducing the burden on users regarding setup and operation.
Solution Approach 2:
Sound bites are pre-recorded and stored in the system before use, allowing players to select from prepared phrases during gameplay. This preliminary preparation of audio content enables rich interactions without requiring complex real-time processing or setup during actual use, as the creative material is already prepared and ready for integration.
3Adaptability or versatility
If the system combines multiple audio sources in real-time, then the audio output becomes more expressive, but the processing requirements increase
Solution Approach 1:
The system processes audio sources selectively rather than continuously at full capacity. It activates detailed processing only when sound bites are being integrated with real-time speech, and can operate in simpler modes when only basic microphone input is needed. This partial action approach provides high expressiveness when required while conserving processing power during standard operation.
Data Source
AI summary
Audio systems comprise an electronic controller configured to receive an input audio signal via a microphone, receive prerecorded audio from a computing device, combine the input audio signal with the prerecorded audio to create an output audio signal, and transmit the output audio signal to an online game environment. Associated software is configured to receive a user input and transmit the prerecorded audio to the electronic controller responsive to receipt of the user input.


