Audio Data Generation With Embedded Message Permutations

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Solution Overview

Problem

Traditional methods for generating audio data with embedded messages are limited in the number of messages that can be included due to playback at native frequencies and speeds, necessitating a more efficient approach.

Innovation Solution

A system that modifies audio input files by generating multiple permutations, adjusting sound intensity, frequency, and playback speed to create an audio output file with a higher density of embedded messages, allowing for thousands of repetitions within a single file.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If traditional methods are used to create audio with embedded messages at native frequencies and speeds, then the audio quality is maintained, but the number of embedded messages per unit time and file size is limited

Engineering Contradiction:
Improvenumber of embedded messagesVSAvoidembedded messages per unit time
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system dynamically varies the playback parameters (frequency, speed, pitch) of embedded messages throughout the audio file. Instead of playing all messages at native settings, the system creates multiple permutations with different dynamic characteristics, allowing many more messages to be embedded while maintaining audibility and effectiveness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters of the embedded messages including playback speed, frequency, pitch, and volume levels. By varying these parameters across different message instances, the system increases the density of embeddable messages while ensuring they remain perceptible and effective, directly resolving the contradiction between message quantity and productivity.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If multiple permutations of audio input are generated with modified frequencies and speeds, then the number of embedded messages increases, but the computational resources and processing time increase

Engineering Contradiction:
Improvenumber of embedded messagesVSAvoidcomputational resources
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system segments the audio processing into distinct stages: generating a limited number of key permutations, then systematically varying parameters across message instances. This segmentation allows the computationally intensive permutation generation to be performed once, followed by simpler parameter application, reducing overall computational burden while maintaining high message density.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a limited set of base permutations of the audio input, then generates additional message instances by copying and applying parameter variations to these bases. This approach avoids generating all permutations from scratch, significantly reducing computational resources while still achieving high numbers of embedded messages through systematic variation of the copied bases.

Inventive Principle:
Principle #26Copying

3Ease of operation

If the sound intensity levels of embedded messages are reduced to be inaudible, then the messages are embedded effectively, but the messages may become too weak to be processed by the subconscious mind

Engineering Contradiction:
Improveembedded message effectivenessVSAvoidsound intensity level
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system uses dynamic volume modulation where embedded messages are played at varying intensity levels rather than a constant low level. This allows messages to be boosted in intensity at critical moments for subconscious processing while remaining inaudible or low-level during other portions, optimizing both effectiveness and energy distribution.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs periodic variation in sound intensity levels, alternating between inaudible/low-level periods and brief periods of higher intensity. This periodic action ensures messages are delivered with sufficient energy for subconscious processing while maintaining overall low audibility, resolving the contradiction between effectiveness and energy level.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10348880B2System and method for generating audio data
Publication Date: 2019.07.09 CHEERFUL VENTURES LLC
  • US10348880B2 patent drawing
  • US10348880B2 patent drawing
  • US10348880B2 patent drawing

AI summary

The invention provides a novel way to generate audio data files with embedded messages. In particular, the system generates a plurality of permutations of audio input data provided by a user. The system then modifies the permutations of the audio input in various manners as described herein. As a result, the system is able to generate an audio file which includes a much greater number of embedded messages than audio files generated by traditional systems.