Audio Decoder User Position Metadata Update

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Solution Overview

Problem

Existing audio coding methods, such as MPEG-H 3D audio, fail to maintain a realistic sense of immersion when a user changes position in a virtual reality or three-dimensional audio environment, as they do not effectively update audio object positions and volumes in response to user movement.

Innovation Solution

A method and apparatus that incorporate user position information, including a user position change indicator and offset, to modify metadata and render audio signals accordingly, allowing for dynamic adjustment of audio object positions and gains based on user movement, enabling continuous immersive audio output even when the user changes location.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If existing audio coding methods are used, then audio output is provided at a fixed location, but the sense of immersion degrades when user position changes

Engineering Contradiction:
Improvesense of immersionVSAvoiduser position change handling
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the audio rendering system adaptive to user position changes. The binaural renderer dynamically adjusts audio object positions and metadata based on detected user position information, allowing the audio environment to respond continuously as the user moves through arbitrary spaces, thereby maintaining immersion reliability across varying positions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters by modifying metadata based on user position offsets. When user position changes are detected, the system adjusts audio object positions, gains, and other rendering parameters accordingly, enabling the audio output to adapt to new spatial configurations while preserving the immersive experience.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If user position information is added to determine user position during audio decoding, then audio output performance is enhanced, but device complexity increases

Engineering Contradiction:
Improveaudio output performanceVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining user position information structures and offset metadata formats in advance. The system prepares position change indicators and offset data structures beforehand, allowing efficient processing during runtime without requiring complex real-time calculations, thus enhancing audio performance while controlling processing complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10492016B2Method for outputting audio signal using user position information in audio decoder and apparatus for outputting audio signal using same
Publication Date: 2019.11.26 LG ELECTRONICS INC
  • US10492016B2 patent drawing
  • US10492016B2 patent drawing
  • US10492016B2 patent drawing

AI summary

A method and apparatus for outputting an audio signal corresponding to a user position are disclosed. The method includes receiving an audio signal and providing a decoding audio signal and decoded metadata, checking whether a user position is changed in an arbitrary space using user position information including a user position change indicator and user position change offset, when the user position is changed, providing modified metadata obtained by correcting the decoded metadata based on the user position change offset, and rendering the decoded audio signal using the modified metadata. Accordingly, it is possible to provide an audio sound image that is changed in response to change in user position in an arbitrary space, thereby providing more realistic audio output.