Audio Effects Adjustment in Electronic Gaming Machines

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Solution Overview

Problem

Electronic gaming machines face challenges in adjusting audio effects to match varying musical keys and modified audio properties, particularly in providing a dynamic and engaging gaming experience in response to game conditions and player input.

Innovation Solution

The method involves embedding text markers in audio files that can trigger script changes, allowing audio effects to adapt by switching between different acoustic effects, including musical keys, pitch, tone, and intensity, using a programmable processor to manage these changes based on game events and conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If audio effects are adjusted to match varying musical keys dynamically, then adaptability and gaming engagement are improved, but device complexity increases due to the need for automated audio adjustment systems

Engineering Contradiction:
Improveaudio key adaptationVSAvoidaudio adjustment system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically detects the current musical key through audio analysis and self-adjusts the audio effects without requiring manual intervention or complex user input. The processor monitors game conditions and autonomously selects appropriate audio effects that match the detected key, reducing the need for complex user interface controls.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes audio parameters such as pitch, tone, and intensity dynamically based on the detected musical key. By modifying these parameters in real-time, the audio effects automatically adapt to match the current game music key, achieving versatility without requiring multiple separate audio effect sets.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If automated audio adjustment is implemented based on game conditions, then gaming engagement is improved, but loss of time increases due to processing requirements for real-time audio analysis and adjustment

Engineering Contradiction:
Improvedynamic audio adjustmentVSAvoidaudio processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-loads multiple audio effects with different musical keys into memory before runtime. When audio analysis detects a key change, the appropriate pre-prepared audio effect is immediately selected and played, avoiding the need for complex real-time synthesis or generation, thus minimizing processing time delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces complex real-time audio synthesis mechanisms with simpler playback mechanisms. Instead of generating audio effects on-the-fly through complex processing, the system uses pre-recorded audio samples that are simply selected and played back, significantly reducing processing requirements and time delays.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If multiple audio effects in different musical keys are stored and switched between, then adaptability to different game conditions is improved, but device complexity increases due to management of multiple audio files and parameters

Engineering Contradiction:
Improveaudio effect varietyVSAvoidaudio file management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses a single audio effect template that can function in multiple musical keys by dynamically adjusting its parameters. Rather than storing separate audio effects for each key, the same template is modified through parameter changes to match different keys, reducing the number of files and simplifying management while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9378611B2Automated adjustment of audio effects in electronic game
Publication Date: 2016.06.28 INCREDIBLE TECHNOLOGIES INC
  • US9378611B2 patent drawing
  • US9378611B2 patent drawing
  • US9378611B2 patent drawing

AI summary

A machine and method of adjusting audio effects of a game played on an electronic gaming machine. The machine and method featuring an electronic audio file format having a plurality of audio files, a plurality of text markers and a plurality of script files, with each audio file having an audio property that can provide a different acoustic effect. During processing and play of the audio file, a text marker associated with a predetermined script file can be identified. The text marker can stop the audio filed being played and play a second audio file with a different audio property different from the prior audio file.