Audio Fingerprint Matching for Seamless Mobile Broadcast Interaction
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Solution Overview
Problem
Current systems for interacting with live program broadcasts, such as TV shows, are cumbersome, requiring users to divert attention to dial numbers, send emails, or access social media, deterring participation due to the lack of a seamless interactive experience.
Innovation Solution
A system and method that utilizes a mobile device to capture an audio stream, convert it into an audio fingerprint, and send this information to a server to retrieve and display interactive content associated with the live program broadcast, allowing users to interact without leaving the broadcast.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users interact with live program broadcasts through traditional methods (calling phone numbers, sending emails, accessing social media), then interaction functionality is provided, but user convenience deteriorates due to cumbersome steps requiring attention diversion
Solution Approach 1:
The patent introduces an intermediary system consisting of audio fingerprint generation modules and a matching server. This intermediary automatically captures audio from the broadcast, generates fingerprints, matches them with pre-stored program fingerprints, and retrieves corresponding interactive content without requiring users to manually navigate complex interaction processes. The intermediary handles the complexity of audio processing and content matching in the background.
Solution Approach 2:
The system enables self-service interaction by automatically detecting the live broadcast audio and initiating the content retrieval process without user intervention. The audio fingerprint matching system autonomously identifies the program and retrieves relevant interactive content, eliminating the need for users to manually search or navigate to interaction interfaces.
2Adaptability or versatility
If users divert attention from the broadcast to interact (dial numbers, open emails, access social media), then interaction capability is enabled, but engagement with the broadcast deteriorates
Solution Approach 1:
The patent merges the broadcast viewing experience with interactive content access by combining the audio stream from the broadcast with interactive content retrieval. The system processes the broadcast audio in real-time, matches it with stored program fingerprints, and simultaneously retrieves relevant interactive content, allowing users to engage with both the broadcast and interactive features without switching tasks.
Solution Approach 2:
The system performs preliminary actions by pre-storing audio fingerprints and corresponding interactive content in a database before the actual interaction is needed. When users watch the broadcast, the system can immediately match the live audio against the pre-stored fingerprints and retrieve relevant content without requiring users to leave the broadcast view.
3Loss of information
If traditional interaction methods are used (visiting websites, dialing numbers), then interactive content can be accessed, but time consumption increases
Solution Approach 1:
The patent replaces the mechanical process of manual navigation (typing URLs, dialing numbers, opening applications) with an automated audio-based recognition system. The system uses audio fingerprint matching to automatically identify the broadcast program and retrieve corresponding interactive content, substituting manual mechanical operations with automated pattern recognition and data retrieval processes.
Solution Approach 2:
The system changes the interaction parameter from manual input (phone numbers, URLs, email addresses) to audio-based identification. By converting the broadcast audio into a fingerprint parameter and matching it against a database, the system enables rapid content retrieval without requiring users to provide detailed manual input, significantly reducing interaction time.
Data Source
AI summary
A method of providing an interactive content to a prospective user at a mobile device, the mobile device including a non-transitory computer readable medium including a computer executable program code and a processor for executing the computer executable program code is described. The method includes steps for initiating capture of an audio stream by shaking the mobile device; capturing the audio stream via a microphone in the mobile device; converting the captured audio stream into an audio fingerprint; sending the audio fingerprint to a server; receiving the interactive content from the server if there is a match between audio fingerprints stored on the server, and the audio fingerprint sent by the mobile device; and displaying the interactive content on the mobile device.


