Audio Fingerprinting for Real-Time Multimedia Interaction
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Solution Overview
Problem
Current methods for interacting with multimedia content, such as searching for keywords after consuming multimedia, result in delays, potentially reducing the conversion of audience interest into commercial activities.
Innovation Solution
A method and system that uses a server device with processors and memory to receive data associated with multimedia content, determine identifiers, and retrieve interactive content, allowing for real-time interaction by capturing audio fingerprints and matching them with a database to provide relevant content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If the audience uses keyword search after consuming multimedia content, then they can obtain information about the service or merchandise, but the interaction is delayed and the conversion opportunity is reduced
Solution Approach 1:
The system performs preliminary action by capturing audio fingerprints and preparing interactive content in advance during multimedia playback. When the audience expresses interest, the identified content is already ready for immediate presentation, eliminating the delay associated with post-consumption keyword search.
Solution Approach 2:
The patent replaces the mechanical search process (manual keyword entry and searching) with an automated audio fingerprinting system. The server automatically identifies multimedia content through audio analysis and retrieves corresponding interactive content, substituting the manual search mechanism with an automated recognition and retrieval system.
2Speed
If the system provides immediate interactive content based on audio fingerprinting, then real-time interaction is enabled, but the system complexity increases
Solution Approach 1:
The server acts as an intermediary between the client device and the interactive content database. It receives audio fingerprints from the client, performs content identification, retrieves the corresponding interactive content, and sends it back to the client. This intermediary approach centralizes the complexity in the server while keeping the client device relatively simple.
Solution Approach 2:
The system uses audio fingerprints as simplified copies or representations of the actual multimedia content. Instead of processing and analyzing the entire multimedia file in real-time, the system works with compact audio fingerprint data, which significantly reduces processing complexity while enabling rapid content identification.
Data Source
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AI summary
A method of interacting with an audience of multimedia content is disclosed. The method includes receiving, from a client device, data associated with a piece of multimedia content from a group of pieces of multimedia content that is presented to a user of the client device. The data is obtained at the client device in response to an instruction provided to the client device by the user. The method includes determining, based on the data, an identifier of the piece of multimedia content from a set of identifiers, each of which identifies a piece of multimedia content from the group of pieces of multimedia content. The method includes retrieving, based on the identifier of the piece of multimedia content, interactive content associated with the piece of multimedia content. The method includes sending the interactive content to the client device such that the client device presents the interactive content to the user.