Audio Game Tag With Haptic Feedback For Distraction-Free Learning

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Solution Overview

Problem

Existing audio games for young children often face distractions due to their visual aspects, which can hinder the learning experience, and lack effective user interaction.

Innovation Solution

A system and method utilizing a tag with haptic feedback, configured to work with an audio playback device, that provides data related to audio tracks and relationship conditions, allowing for interactive audio games without visual stimuli, using NFC or RFID technology for communication between the tag and the device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If visual stimuli are used in smartphone games for children, then engagement and entertainment are improved, but distractions increase and learning experience deteriorates

Engineering Contradiction:
ImproveengagementVSAvoiddistractions
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The invention extracts and removes the visual display component from the game interface, retaining only audio output. The smartphone's screen is excluded from the game interaction, and only audio tracks are presented to the child, thereby eliminating visual distractions while preserving engagement through auditory stimuli and haptic feedback.

Inventive Principle:
Principle #2Taking out (Extraction)

2Object-affected harmful factors

If audio-only media is used for children, then distractions are reduced, but user interaction capability deteriorates

Engineering Contradiction:
ImprovedistractionsVSAvoiduser interaction
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The invention introduces haptic feedback through vibration motors in the smartphone and tactile feedback from physical tags (such as RFID tags or buttons) that children can touch or manipulate. When a child interacts with a tag or presses a button, the system provides immediate tactile and vibrational feedback, creating an interactive loop that compensates for the lack of visual feedback and enhances user engagement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Physical tags (such as RFID tags, NFC tags, or tactile buttons) serve as intermediaries between the child and the digital system. These tangible objects bridge the gap between physical interaction and digital response, allowing children to engage with the audio game through touch and manipulation of physical elements while maintaining audio-only output.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If complex interaction systems are implemented, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses universal components already present in smartphones (audio output, vibration motor, touchscreen) and standard tags (RFID, NFC, or simple buttons) to create interactive gameplay. No specialized hardware is required—the existing multi-functional capabilities of the smartphone are leveraged for audio playback, haptic feedback, and input detection, thereby avoiding increased device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the user experience by providing a simple and interactive way to engage with audio games, reducing distractions and improving learning outcomes for young children through haptic feedback and customizable audio content.

Implementation Method 1

The tag communication unit may be configured to communicate with the reader by means of electromagnetic radiation

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentEP4442337A1System and method for playing an audio game
Publication Date: 2024.10.09 OHRLAF GMBH
  • EP4442337A1 patent drawingFigure 1
  • EP4442337A1 patent drawingFigure 2
  • EP4442337A1 patent drawingFigure 3

AI summary

The present invention relates to a tag configured for use with an audio playback device, wherein the tag comprises data related, at least in part, to an audio track and/or data related to a relationship condition, an audio playback device configured to send playable data to a speaker, wherein the audio playback device is configured to receive data related, at least in part, to an audio track, a system for playing an audio game comprising an audio playback device configured to send playable data to a speaker, wherein the system is configured to receive first data related to a first audio track, to play, by means of the speaker, the first audio track, and, to prompt for second data related to an audio track, and to a method therefor.