Audio Generation Machine for Entity Representation

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Solution Overview

Problem

Current systems lack an efficient method to generate and represent audio that identifies and highlights entities within network-based systems, such as users or products, in a way that is engaging and shareable.

Innovation Solution

An audio generation machine within a network-based system uses identifiers to create audio pieces that represent entities, incorporating musical styles and instrument voices based on classification codes and user preferences, allowing for the generation and sharing of audio avatars that identify or reference entities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional text or image representations are used to identify entities in network-based systems, then entity identification is achieved, but user engagement and shareability are limited

Engineering Contradiction:
Improveentity representation formatVSAvoiduser engagement and sharing
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent replaces traditional text/image-based entity representations with audio-based representations. This substitution transforms the mechanical/visual interaction model into an auditory one, enabling new forms of user engagement through music generation, audio sharing, and sonic entity identification that are more engaging and shareable across social platforms

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the fundamental parameter of entity representation from visual/textual to auditory. By encoding entity identifiers into audio signals and generating unique musical pieces for each entity, the system transforms how users perceive and interact with entities, thereby increasing engagement and shareability through novel sensory channels

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If custom audio representations are created for each entity, then entity identification and user engagement improve, but system complexity and resource requirements increase

Engineering Contradiction:
Improveaudio entity representationVSAvoidaudio generation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal audio generation system that can represent any entity type (users, products, services) through a common musical framework. The system uses classification codes and universal musical schemas to generate audio representations across diverse entity categories, reducing the need for entity-specific complex processing while maintaining high adaptability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system generates audio representations by copying and transforming entity identifier data into musical parameters. Rather than creating entirely unique complex audio content for each entity, the system uses algorithmic composition to map identifier characteristics to musical properties, efficiently producing distinctive audio representations through systematic transformation

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If detailed classification codes and musical schemas are used to generate audio pieces, then audio representation quality improves, but processing time and computational resources increase

Engineering Contradiction:
Improveaudio representation accuracyVSAvoidaudio generation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary classification and schema assignment when entities are first created or registered in the network-based system. By pre-establishing classification codes and associated musical schemas, the system avoids complex real-time analysis during audio generation, significantly reducing processing time while maintaining high representation accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The audio generation process is segmented into distinct stages: identifier extraction, classification code determination, musical schema selection, and audio synthesis. This segmentation allows each stage to be optimized independently, with pre-computed classification data feeding into efficient audio synthesis routines, reducing overall computational burden and generation time

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9442691B2Generating audio representative of an entity
Publication Date: 2016.09.13 EBAY INC
  • US9442691B2 patent drawing
  • US9442691B2 patent drawing
  • US9442691B2 patent drawing

AI summary

Within a network-based system, an entity may be identified by an identifier of the entity. An audio generation machine may be configured to generate an audio piece that represents the entity, and the audio generation machine may generate the audio piece based on the identifier of the entity. Hence, the audio piece generated by the audio generation machine may be representative of the entity, and playback of the audio piece may identify the entity, reference the entity, highlight the entity, suggest the entity, or otherwise call the entity to mind (e.g., for one or more listeners of the audio piece). Thus, the generated audio piece may function as an audio-based avatar of the entity (e.g., a representative of the entity within a virtual world). Furthermore, the audio piece may be shared (e.g., in a social networking context or a social shopping context).