Audio Guidance System for Video Game Objective Identification

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Solution Overview

Problem

Current video game technologies lack adequate solutions to assist users in identifying objectives within the game and providing relevant guidance, leading to frustration when users cannot complete tasks or are unsure of their objectives.

Innovation Solution

A device with a processor and computer storage that identifies locations within audio-visual content, such as video games, and provides audible assistance based on image recognition and natural language processing, tailoring the assistance to the user's level of confidence, emotions, gameplay ability, and objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If no assistance system is provided, then the device complexity remains low, but the user experience deteriorates due to frustration when users cannot complete objectives

Engineering Contradiction:
Improveuser experienceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

An intermediary assistance system is introduced between the user and the video game content. This system includes a processor that receives video game data, determines current game state, identifies objectives, and provides guidance through various output channels (visual, audio, haptic). The intermediary translates complex game state information into user-friendly guidance, improving ease of operation without requiring changes to the core video game system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The assistance system implements continuous feedback loops by monitoring user progress, comparing current game state against objective criteria, and dynamically adjusting guidance provided. The system detects when users are stuck or confused and responds with context-relevant assistance, creating a responsive feedback mechanism that adapts to user needs in real-time.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If context-aware assistance is provided, then the helpfulness of guidance improves, but the system complexity increases due to multiple sensors and processing requirements

Engineering Contradiction:
Improvecontext-awarenessVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The assistance system is designed as a multi-functional platform that can operate with different combinations of inputs (video game data alone, or combined with camera images, microphone audio, etc.) and outputs (visual displays, audio speakers, haptic feedback). This universal design allows the system to adapt to various implementation scenarios and user preferences without requiring complete hardware suites, balancing context-awareness with manageable complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary determination of game objectives and user needs before providing assistance. By pre-processing video game data to identify objectives, requirements, and current state, the system prepares context information in advance, reducing the computational burden during real-time interaction and enabling responsive context-aware assistance without excessive processing complexity.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If precise location identification is implemented, then the accuracy of assistance timing improves, but the measurement difficulty increases due to need for confidence threshold evaluation

Engineering Contradiction:
Improvelocation identification accuracyVSAvoiddetection complexity
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The system dynamically adjusts the confidence threshold parameter based on game context, user preferences, and situation criticality. Rather than using a fixed threshold, the system can lower thresholds for less critical moments to provide more guidance, or raise them during critical gameplay to avoid interference. This parameter adaptation allows flexible balance between identification precision and false positive rates.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system may provide assistance even when confidence in location identification is below maximum thresholds, particularly when partial confidence indicates likely relevant context. Rather than requiring absolute certainty, the system can provide tentative or exploratory assistance that may be refined or corrected based on user response, enabling guidance provision without demanding perfect identification accuracy.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11559741B2Systems and methods to provide audible output based on section of content being presented
Publication Date: 2023.01.24 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11559741B2 patent drawing
  • US11559741B2 patent drawing
  • US11559741B2 patent drawing

AI summary

A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.