Audio Input Processing for Game Reward Matching

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Solution Overview

Problem

Designing computer games that maintain user engagement and encourage repeat play is challenging, especially in a competitive market, as games need to balance simplicity with increasing complexity while providing rewarding experiences without frustrating players.

Innovation Solution

A method involving a user device and server that processes audio inputs from users, matching predetermined words or images with game inputs, and providing game-related feedback or rewards based on location, time, and social network criteria, to enhance engagement and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If audio processing and pattern matching are implemented to recognize user inputs, then user engagement and interaction quality improve, but device complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs speech recognition technology as an intermediary layer between the user's audio input and the game system. The system captures audio through a microphone, processes it through speech recognition algorithms to convert spoken words into text, and then matches this text against predetermined patterns. This intermediary processing layer enables natural voice-based interaction without requiring complex direct audio-game mechanics integration, thus improving ease of operation while managing device complexity through established technology

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical input methods (physical buttons, keyboard typing) with acoustic field-based speech recognition. Instead of requiring physical interaction with game controls, users can interact through spoken commands which are captured as acoustic waves, converted to digital signals, and processed into game inputs. This substitution enhances user engagement by providing a more natural and less cumbersome interaction method

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If speech recognition technology is used to process audio inputs, then interaction naturalness improves, but processing time and computational resources increase

Engineering Contradiction:
Improveinteraction naturalnessVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining recognition patterns and expected audio inputs before the actual user interaction occurs. The game system establishes a library of predetermined speech patterns, commands, and responses in advance. When a user speaks, the system compares the captured audio against these pre-prepared patterns, significantly reducing processing time compared to analyzing and interpreting arbitrary speech in real-time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements partial speech recognition by focusing on recognizing specific predetermined words and phrases rather than attempting to fully process and understand complete natural language sentences. The system captures audio, extracts key speech features, and matches them against a limited set of expected patterns. This partial recognition approach achieves sufficient interaction naturalness for game commands while dramatically reducing computational requirements and processing time compared to comprehensive speech understanding

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9968844B2Server and user device for providing a computer implemented game reward
Publication Date: 2018.05.15 KING COM
  • US9968844B2 patent drawing
  • US9968844B2 patent drawing
  • US9968844B2 patent drawing

AI summary

A method is provided where a user device has a display which displays a message. This message prompts a user to provide an audio input which is captured by a microphone. The audio input is processed to determine the content. The content is compared to the expected content and if a match is determined then a reward is provided. The reward may be a reward in a computer implemented game which is run on the user device.