Audio Interaction Judgement Curve for Immersive Control

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Solution Overview

Problem

Current interaction methods in fields like gaming, simulation, and virtual reality rely heavily on visual cues, making audio interactions dull and lacking in immersion, as audio is primarily used as background music or for prompting tasks rather than being an active control element.

Innovation Solution

A method and apparatus that present a judgement curve associated with target audio in an interaction interface, allowing users to control audio through interaction, with the curve's shape determined by the audio waveform, and generating evaluations based on user interaction positions relative to the curve, adapting interaction difficulty and feedback to audio properties like melody fluctuation and tempo.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If audio is used as background music or for prompting tasks, then the system is simple to operate, but the immersion and engagement of users deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidimmersion and engagement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent makes audio dynamic by allowing real-time manipulation of audio properties (pitch, tempo, volume) through user interaction with visual elements like waveforms and frequency spectra. The audio transitions from static background to dynamic interactive element, resolving the contradiction between operational simplicity and immersion.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces visual intermediaries (waveforms, frequency spectra, interactive elements) that mediate between the user and the audio. These visual representations serve as tangible control interfaces, making audio manipulation intuitive while enhancing engagement, thus resolving the contradiction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If audio is used as an active control element with interactive manipulation, then the immersion and engagement of users is improved, but the device complexity increases

Engineering Contradiction:
Improveimmersion and engagementVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a universal audio control system where a single interactive interface can manipulate multiple audio properties (pitch, tempo, volume, frequency) simultaneously. This multi-functional approach enhances immersion without proportionally increasing device complexity, as one interface serves multiple control purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system provides self-service by automatically generating visual representations (waveforms, spectra) from the audio signal itself, eliminating the need for separate complex control mechanisms. The audio signal serves its own visualization and control interface, reducing overall system complexity while enhancing interactivity.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the judgement curve adapts to audio properties like melody fluctuation and tempo, then the adaptability of interaction is improved, but the manufacturing precision required increases

Engineering Contradiction:
Improveadaptability of interactionVSAvoidprecision of judgement curve
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent dynamically changes the parameters of the judgement curve (position, shape, thresholds) based on real-time audio properties like melody fluctuation and tempo. This allows the interaction interface to adapt to different audio characteristics without requiring pre-programmed precision for every possible audio state, resolving the contradiction between adaptability and manufacturing precision.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The judgement curve transitions from a static precision-defined element to a dynamic element that continuously adapts to audio properties. This dynamic behavior allows the system to handle variability in audio content without requiring high manufacturing precision for each specific audio state, as the system adapts in real-time.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240165510A1Method and apparatus for interaction
Publication Date: 2024.05.23 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240165510A1 patent drawing
  • US20240165510A1 patent drawing
  • US20240165510A1 patent drawing

AI summary

According to embodiments of the present disclosure, an interactive method, apparatus, electronic device, and computer storage medium are provided. The method described herein includes: presenting a judgement curve associated with a target audio on an interaction interface, the shape of the judgement curve being determined based on the waveform of the target audio, and the judgement curve moving with the playback of the target audio; determining a set of interaction positions corresponding to a set of predetermined times based on user interaction; and generating an evaluation for user interaction based on a comparison of a set of interaction positions with the judgement curve. In this way, interactive forms of applications can be enriched and User Experience can be improved.