Dynamic Audio Parameter Adjustment by Object Size

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Solution Overview

Problem

Existing audio technologies fail to dynamically adjust audio parameters based on the size of application objects, leading to a lack of realism in audio rendering in both 2D and XR environments.

Innovation Solution

Implementing system-level rules that adjust audio parameters such as dynamic range, directivity pattern, frequency response, sound power, and reverberation based on the size of objects representing applications, allowing for realistic audio rendering that mimics real-world acoustic behaviors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio parameters are rendered without dynamic adjustment based on object size, then the audio rendering is simple and consistent, but the realism and plausibility of audio rendering deteriorates

Engineering Contradiction:
Improverealism of audio renderingVSAvoidaudio parameter adjustment system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adjustment of audio parameters based on the size of application objects. The system continuously monitors object size changes and automatically adjusts audio parameters in real-time, transforming the static audio rendering into a dynamic system that adapts to changing conditions, thereby improving realism without requiring complex manual intervention

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes multiple audio parameters (volume, pitch, timbre, spatial position) based on object size variations. By linking parameter changes to object size, the system achieves realistic audio rendering where smaller objects produce quieter, higher-pitched sounds with different timbral characteristics, while larger objects produce louder, lower-pitched sounds with richer harmonics

Inventive Principle:
Principle #35Parameter changes

2Reliability

If audio parameters are dynamically adjusted based on object size, then the plausibility and realism of audio rendering is improved, but the computational complexity and processing requirements increase

Engineering Contradiction:
Improveplausibility of audio renderingVSAvoidcomputational energy for audio processing
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent applies different audio parameter adjustments based on the local characteristic of object size. Each application object receives tailored audio parameter modifications according to its specific size, rather than applying a uniform adjustment to all objects. This localized approach optimizes computational resources by focusing processing on individual objects with varying size characteristics

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system applies partial adjustment of audio parameters based on the degree of size change. Not all parameters are adjusted to the full extent for every object size variation, but rather proportional adjustments are made. This partial action approach reduces unnecessary computational overhead while maintaining the perceived realism of audio rendering

Inventive Principle:
Principle #16Partial or excessive action

3Stability of the object's composition

If system level rules are enforced for adjusting audio parameters based on object size, then the consistency of audio rendering across multiple applications is improved, but the flexibility of individual application audio control is reduced

Engineering Contradiction:
Improveconsistency of audio renderingVSAvoidapplication-specific audio control
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal audio parameter adjustment mechanism that operates across multiple applications through the operating system. The same size-based adjustment rules are applied consistently to different applications, ensuring uniformity and stability in audio rendering behavior across the entire system, while the underlying audio content and base parameters remain application-specific

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230274756A1Dynamically changing audio properties
Publication Date: 2023.08.31 APPLE INC
  • US20230274756A1 patent drawing
  • US20230274756A1 patent drawing
  • US20230274756A1 patent drawing

AI summary

An object can represent computer applications that play audio. Audio parameters associated with the audio can be determined based on size of the object so that when the object is large, the audio sounds like it originates from a large sound source or sources. When the object is small, the audio parameters are determined so that the audio sounds like it originates from a small sound source. Other aspects are described.