Audio Playback Spatial Analysis for Compact Loudspeaker Arrays

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Solution Overview

Problem

Existing methods for reproducing multi-channel audio signals on compact devices with closely spaced loudspeakers struggle to optimize sound rendering while maintaining intelligibility and clarity, particularly due to the limited dimensions of the listening area and sound reproduction window.

Innovation Solution

A method that involves spatial analysis of the audio signal to extract sound objects, estimate their diffuse or localized character, and apply specific restitution processing based on their position relative to the sound reproduction window, including the creation of virtual sources outside the window when necessary, to enhance sound object separation and directivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If loudspeakers are mounted closely together on a compact device, then the device size is reduced, but the sound reproduction quality and spatial window are limited

Engineering Contradiction:
Improvedevice sizeVSAvoidsound reproduction quality
Core Design Contradiction:
Volume of moving objectVSManufacturing precision

Solution Approach 1:

The patent introduces virtual sound sources as intermediaries between the physical loudspeakers and the listener. These virtual sources are created through signal processing to simulate sound coming from locations outside the compact device, effectively extending the acoustic space beyond the physical constraints of the hardware arrangement.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates virtual sound sources in three-dimensional space around the listener, not just in the plane of the loudspeaker array. This dimensional extension allows sound to be perceived from directions that would be impossible with the compact physical loudspeaker configuration alone.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If loudspeakers are arranged in a compact configuration, then the device becomes portable and space-efficient, but the listening area and sound reproduction window are reduced

Engineering Contradiction:
ImproveportabilityVSAvoidlistening area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent creates copies of sound sources at virtual locations that are not physically present. By synthesizing audio signals that mimic sound emanating from extended spatial positions, the system replicates the experience of a larger loudspeaker array without requiring the physical space.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent modifies audio signal parameters (phase, amplitude, time delay) to create the perception of sound coming from virtual sources at different positions. These parameter changes allow the compact device to simulate the acoustic characteristics of a larger, more distributed speaker system.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If traditional restitution methods are used on compact devices, then the system is simple to implement, but sound object separation and clarity are compromised

Engineering Contradiction:
Improvesystem simplicityVSAvoidsound object separation
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent segments the audio signal into multiple sound objects, each associated with a specific virtual source location. This segmentation allows independent processing and positioning of different sound elements, improving separation and clarity while maintaining manageable system complexity through modular signal processing.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP2901718B1Method and system for playing back an audio signal
Publication Date: 2016.12.21 SONIC EMOTION LABS
  • EP2901718B1 patent drawingFigure 1~2
  • EP2901718B1 patent drawingFigure 3A~4
  • EP2901718B1 patent drawingFigure 5

AI summary

The method for playing back a multichannel audio signal (S), on a playback device (2) comprising a plurality of loudspeakers (2-l,...,2-N) arranged in fixed positions on the device and defining a spatial window of sound reproduction relative to a reference spatial position, comprises: — a spatial analysis of the audio signal comprising, for at least one sound object extracted from the signal, the estimation of a diffuse or localised character of this object and of the position thereof relative to the window; and — the playing back of the audio signal on the loudspeakers of the device during which a playback treatment (T-Al, T-A2,T-B,T-C) is applied to each sound object on at least one loudspeaker of the device, depending on the diffuse or localised character of the object and the position thereof relative to the window, and comprising the creation of at least one virtual source outside the window from the loudspeakers of the device, when the object is estimated to be diffuse or positioned outside the window.