Audio Rendering with Masking-Based Gain Control for Buzz Reduction

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Solution Overview

Problem

Embedded loudspeakers in electronic devices often produce low loudness and poor sound balance due to their small size, leading to over-stressing and artifacts like distortion or buzzing, and are also affected by vibrations from other components, which existing solutions fail to adequately address without compromising sound quality.

Innovation Solution

A method for audio rendering that dynamically adjusts the acoustic levels of frequency bands based on masking frequencies energy, using a correction factor to determine second acoustic level thresholds and apply reduction gains only when necessary, thereby minimizing the impact on sound quality and reducing vibrations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If amplifiers are used to compensate for low loudness, then loudness is improved, but distortion and buzzing artifacts occur due to over-stressing the loudspeakers

Engineering Contradiction:
ImproveloudnessVSAvoiddistortion and buzzing artifacts
Core Design Contradiction:
Illumination intensityVSObject-generated harmful factors

Solution Approach 1:

The system performs preliminary analysis of the audio signal to detect vibration-prone frequencies before they cause harmful artifacts. By identifying these frequencies in advance and applying preventive attenuation, the system avoids over-stressing the loudspeaker while maintaining loudness through alternative frequency compensation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback by analyzing the audio signal characteristics and dynamically adjusting frequency band attenuation based on detected vibration patterns. This closed-loop approach allows the system to maintain optimal loudness while preventing distortion by continuously monitoring and adapting to the audio content

Inventive Principle:
Principle #23Feedback

2Object-generated harmful factors

If fixed reduction gain is applied to frequency bands to reduce vibrations, then vibration artifacts are reduced, but sound quality deteriorates

Engineering Contradiction:
Improvevibration artifactsVSAvoidsound quality
Core Design Contradiction:
Object-generated harmful factorsVSManufacturing precision

Solution Approach 1:

The system transitions from static fixed gain reduction to dynamic, content-adaptive attenuation. By continuously analyzing the audio signal and adjusting attenuation levels in real-time based on detected vibration characteristics, the system maintains sound quality while effectively reducing vibration artifacts

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies local quality by targeting specific frequency bands that exhibit vibration-prone characteristics rather than applying uniform attenuation across all frequencies. This selective approach preserves the quality of non-problematic frequency bands while correcting only the problematic ones

Inventive Principle:
Principle #3Local quality

3Volume of moving object

If small loudspeakers are used to minimize device size, then device compactness is improved, but loudness and sound balance deteriorate

Engineering Contradiction:
Improvedevice sizeVSAvoidloudness and sound balance
Core Design Contradiction:
Volume of moving objectVSIllumination intensity

Solution Approach 1:

The system changes acoustic parameters by dynamically adjusting the attenuation characteristics of different frequency bands. This allows small loudspeakers to achieve better loudness and sound balance by compensating for their inherent limitations through intelligent frequency-dependent gain control rather than physical redesign

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11950064B2Method for audio rendering by an apparatus
Publication Date: 2024.04.02 GN STORE NORD AS
  • US11950064B2 patent drawing
  • US11950064B2 patent drawing
  • US11950064B2 patent drawing

AI summary

A method for audio rendering by an apparatus comprising at least one audio rendering device, the method comprising: extracting (S10) a plurality of frequency band components from an input audio signal; determining (S15) from the device frequency response and the plurality of extracted frequency band components at least one indicator representative of masking frequencies energy, masking frequencies corresponding to frequency bands that are above a frequency threshold; determining at least one correction factor (S16) from the indicator representative of masking frequencies energy; e) for each frequency band, determining a second acoustic level threshold (S20) by modifying (S17) with the correction factor a predetermined first acoustic level threshold associated with said frequency band, and determining a reduction gain from a comparison (S30) between an acoustic level of the extracted frequency band and the second acoustic level threshold associated to said extracted frequency band, and applying (S40) the reduction gain.